Necronomicon 3

 

Book of Places

The Reader willing to start a journey in ye places described in this book shall be prepared to be revealed ye mysteries of unearthly places. Some still remain, of others nothing is left than whispered legends of doom and destruction......

Few are ye ones who could visit such places, and even fewer are those who came back from ye journey with enough sanity left to tell about them.

Earthly Places will be described first, for ye Traveller may reach them with human ways. Then will be shown Outer Places, where ye Old Ones came from and where They shall return one day. These are not possible to see without ye help of an Old One or one of Their Followers, for they are most often located beyond ye walls of Time and Space.......

More peculiar are ye last places shown in this book, for they were created by mankind's dreams in a strange realm. Skilled Travellers may go there physically, through gates and doors. Dreams are yet ye easiest way to visit these cities and ye lands around them.

Of Earthly Places,  and ye hidden cities where Ye Old Ones wait and dream...

Earthly Places

Old Ones came, and they built their own places. Most of them were Cyclopean cities, raised by Ye Old Ones or destroyed by Them.

Made of black obsidian and ever strong basalt, they were built to ye image of  their Makers :  huge alleys where They can Walk on Winds, countless pillars and towers rising to ye skies like filthy claws, shiny domes and crystal windows, from where they could watch ye Stars They Came From.

Leng in ye Cold Waste:  is one of those cities, hidden halfway between this world and ye realms of Dreams in ye northernmost lands of Earth.

Hidden as well in ye furnace of a burning desert lies Irem of thousand pillars, dressed like a jewel behind a wall of sand.

Others are places where one of Them has been banished and is waiting, dreaming of ye Times when they shall rule again......

Cthulhu is locked away in a sunken stone city called R'lyeh  beneath ye Eastern Ocean, close to ye lost continent of Mu.......

His son Ghatanothoa lays within ye mountain of Mu.

His second son, Ythogtha, was imprisoned in a chasm in Yhe, a Muvian province.

Zoth-Ommog lay chained beneath ye ocean off ye "Island of ye Sacred Stone Cities."

Ubbo-Sathla, ye source and ye end lay confined forever at ye subterranean place referred to only as "gray-litten Y'qaa, beneath ancient Hyperborea.

These are not empty places however. Servents and minions still lurk in ye dark corners of titanic streets.

In addition to ye dangers of such journey, ye Traveller shall be prepared to face ye Ones who still worship Them in ye Dark.

With much wisdom and mastery of the Art of Arcanes, ye Traveller may find there artefacts and allies to start an even more dangerous journey ;

The very path of ye Outer Places,  where ye Old Ones came from and where some are still dreaming...


Leng in Ye Cold Waste

Who seeketh Northwards beyond the twilight land of Inquanok shall find amidst the frozen waste the dark and mighty plateau of thrice-forbidden Leng.

Know ye time-shunned Leng by the ever-burning evil-fires and ye foul screeching of the scaly Shantak birds which ride the upper air; by the howling of ye Na-hag who brood in nighted caverns and haunt men's dreams with strange madness, and by the grey stone temple beneath the Night Gaunts lair, wherein is he who wears the Yellow Mask and dwelleth all alone.

But beware O Man, beware, of Those who tread in Darkness the ramparts of Kadath, for he that beholds Their mitred-heads shall know the claws of doom.

Irem of a Thousand Pillars

Irem Zhat al Imad, Irem of the Pillars, the great city. I have spent ten years in the heart of the "Roba al Khaliyeh," the empty space, the great southern desert colored "Dahma," crimson.

And I have seen the fabulous many pillars of Irem and I have been called "majnun," mad and possessed of the Jinn. Many are the strange and unbelievable marvels that may be seen there.

Alas for the earth has swallowed up the City of Pillars, no more do the caravans of frankincense pass by. Many have called it a town of great wickedness, but do they dare comprehend the fabulous?

Irem was an earthly paradise to the initiated. Towers rising high, the great octagonal fort, alas no more! And there were places here of hidden knowledge and of power.

Some say it was built by giants, some by the tribe of Ad, but Irem was here before men and though swallowed she will protect her secrets from the profane, releasing them to the knowing.....

For there are many levels of existence for Irem, many levels of reality.

So Irem of the Old Ones still exists in some form, and is not this great desert, this empty quarter connected to the void.?

Cannot a Muqarribun interact with its unseen denizens in the Crimson Desert?

R’lyeh

Of all places where Ye Old Ones lay dreaming, R'lyeh may be ye most infamous. Once ye proud city of Cthulhu and His Servants, R'lyeh lays now underneath the weeds, sunken away into deep and dark waters southern of long forgotten Mu.

It is said that when comes ye Times when ye Stars are right, of all other places R'lyeh shall be ye first to rise to Earth and release legions of ye brood of Cthulhu. Until then, in his lost city of R'lyeh, Cthulhu waits and dreams...

"Phn'glui M'gl wna'f, Cthulhu R'lyeh Wgha Nagl Ftaghn"


Outer Places

In Outer Space most of these places are, for ye Old Ones came from ye Dark Stars. Tsathoggua was ye first, he came from dim Cykranosh not long after ye creation of life on this planet.

His brother Vulthoom descended upon dying Mars.

Great Cthulhu came hither next from distant dim green double star Xoth, with His Spawns, ye Deep Ones and ye Goddess-Bitch Shub-Niggurath followed them soon after,  from nightmare-rumored Yaddith.

Hastur ye Unspeakable left dark Yuggoth  to stain the soil of Earth in its prime.

Fthaggua, dwelt on a world called Ktynga.

Of ye Old Ones, not all came on Earth. Ye Demon-Sultan Azathoth, Him Who Is Not To Be Named, lurks ever on that dark world near Aldebaran in ye Hyades.

Likewise, Cthugha chose for His abode ye star Fomalhaut.

To visit such places, ye Traveller shall be patient. Only a few chosen are allowed to travel through time and space and see by themselves ye very places where They were born......

Either madness or Death is the toll for such a journey. However, it is possible, as ye following chapters will show, to open Windows or Gates though which one may look upon Ye Dark Stars....... Ye ritual has a risk though, for Ye Old Ones or Their Minions may feel your gaze and track you down unmercifully.......

Translator's note :

 

Abdul Al-Hazred died in Damascus, circa 738 A.D.

 

Of his final death or disappearance many terrible and conflicting things are told.


 

He is said by Ebn Khallikan (12th century biographer) to have been siezed by an invisible monster in broad daylight and devoured horribly before a large number of fright-frozen witnesses.


 

It is probable one of these "Watchers" finally found him.

Ye reader must be aware that The Old Ones are not the only makers of cyclopean cities. Mankind unexpectedly created the most beautiful countries, a place even Ancient Gods chose to rest peacefully. Some call that holy place, beyond the Silver Key Door, ye Lands of Dreams.

Visions of Yaddith

Each night the dream comes, and I sink submerged into another mind, an alien form which toils in metal chambers cold, bizarre, amidst the teeming warren of a nightmare realm where insect- mages strive to pen below some monstrous peril scarcely glimpsed or named, which gnaweth ever the foundations of the world... O, Mother, Mother, ever the same dark dream!

Perched on the giddy brink of vertiginous chasms, elaborate metallic structures tremble and sway to subterranean tremors from beneath.

Untiringly, we mages seek and search the pentacle- inscribed plates and scrolls fetched hither from far worlds and fabulous, but without finding that for which we seek. The ground shakes. We ignore it, and search on.

My nine claws trace inexplicable hieroglyphs acid-etched in perdurable metal.

Through odd- angled apertures pour diverse solar colors in five distinct luminosities. Crouched on my prism, I ponder cantrips to hold at bay the bleached and viscous swine-snouted worms.

On Nython and Mthura, my brethren barter for more potent ensorcellments. For lack of these must the Nug-Soth perish in the foundering of intricate metal cities? Alas, the Mother remains indifferent as to which of the races of her minions triumph!

For ages and ages beyond all reckoning have the great Dhole-things lurked beneath, in noisome burrows where they fed and grew, waxed huge and strong beyond belief.

Now are their black and fetid nests below no longer large enough to any more contain such prodigious progeny. They thrust and lurch against the walls of thought-projected force that held at bay for aeons interminable the Doom of Yaddith. And the walls give way...

Through labyrinthine streets, under the burning suns, we gather to the meeting-place of minds. There the Arch-Ancient One exhorts of us redoubled labors holding strong the force which walls away the squirming burrow-spawn. And once again we float  to dimmest Xoth, and trans-galactic Stronti.  But in vain......

Sheathed in bent light, we drift to Kythamil or Kath. The fungoid intelligences of Nzoorl repulse our entreaties.

Even should we migrate to a world remote from this, the snouted worms can track us through our dreams which call like beacons through the eldritch dark... Nor can our cantrips any more suffice to hold at bay the loathed, unwholesome Dholes we never shall escape or long elude!

Our far-fled brethren, empty of hand, return from Yarnak and from ill-rumored Ymar, and terrible Shaggai. They voyaged far to Vhoorl in the remotest nebulae, to Zaoth and Ktynga, and, at last, remotest Phenoth beyond space itself, where rules the Crawling Chaos. They return fetching not hither that for which they sought -- the runes to keep the gruesome worm-things pent.

From world to world our brother-mages went for stronger spells, ever more potent runes; and on cold Abbith, where the Metal Brains in crystal caverns cogitate long ages by, they learned a fearful lore: the spells arcane for which we quest were known of old on Yith and Yith is perished untold eons past... Ever we toil on under the five-hued light, knowing at last there is not any hope.

Under the shuddering aurorae of the north, where glaciers crawl the meteor strewn waste, the thought-waves bring to us a tale of doom for City Three is fallen, fallen... No more the larvae in the breeding-pits shall mewl and slither, the Nug-Soth no more may stroll the broad metallic esplanade, nor mages ponder tomes of elder lore. For City Three is fallen, fallen...

No more are the departure-stages thronged. Now in their thousands are the Nug-Soth fled, armoured in closed light against the bitter cold and utter blackness that yawns between the stars. The metal pavement quavers underfoot, the broken towers totter toward collapse. I am among the very last to leave. For few remain to hold the Dhole-swarm back.

Inscrutable. The Mighty Mother smiles over her fleeing, her star-scattered brood, as night falls over Yaddith at the end.

We hurtle through the frigid gloom of space to Zaoth or Shaggai or Kythamil leaving behind the ruin of a world, and little hope have we to long survive. The awful doom of Yaddith we evade will soon be snuffling at our heels again -- The snouted worms can track us through our dreams.

( From Lin Carter's notes posthumously published as "Visions from Yaddith" and often quoted as a work of Ariel Prescott in the Mythos )

Concerning Yuggoth

It is a strange dark orb at ye very rim of our solar system -- unknown to earthly astronomers as yet.

At ye proper time.. ye beings there will direct  thought-currents toward us and cause it to be discovered.

There are mighty cities on Yuggoth -- great tiers of terraced towers built of black stone. Ye sun shines there no brighter than a star, but the beings need no light......

They have other subtler senses, and put no windows in their great houses and temples. Light even hurts and hampers and confuses them, for it does not exist at all in ye black cosmos outside time and space where they came from originally.

The black rivers of pitch that flow under those mysterious cyclopean bridges -- things built by some elder race extinct and forgotten before ye beings came to Yuggoth from ye ultimate voids --(can drive a man to madness or ecstacy).

But that dark world of fungoid gardens and windowless cities isn't really terrible. It is only to us that it would seem so. This world seemed terrible to them when they first explored it in ye primal age -- long before the epoch of Cthulhu was over.

They have been inside ye earth, too--and the great worlds of unknown life down there; blue-litten K'n-yan, red-litten Yoth, and black lightless N'kai, from whence frightful Tsathoggua came.

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