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DWELLERS OF THE THRESHOLD

Incubus
| In
medieval European folklore, the incubus is a male demon (or evil
spirit) who visits women in their sleep to lie with them in ghostly
sexual intercourse. The woman who falls victim to an incubus will not
awaken, although may experience it in a dream. Should she get pregnant
the child will grow inside her as any normal child, except that it
will possess supernatural capabilities.
Usually the child grows into a person of evil intent or a powerful
wizard. Legend has it that the magician Merlin was the result of the
union of an incubus and a nun.
A succubus is the female variety, and she concentrates herself on
men. According to one legend, the incubus and the succubus were fallen
angels.
The word incubus is Latin for "nightmare". |

Spiritual Energy, Entities, and Ghosts:
Curious findings in photographs, videotapes, or meters, do not
necessarily signify that a ghost is present. Many anomalies such as orbs,
mist, bright lines, and vortexes are significant paranormal events, but
are not ghosts. These events are documented encounters with spiritual
energy.

After ruling out any physical causes such as camera straps, cigarette
smoke, or rain mist, this type of evidence should be classified as energy.
Everything in existence has energy. Some energies are physical (such as
electric fields), some energies are living (such as auras and chakras),
some energies are earth-based (such as ley lines), and some energies are
spiritual. Energy is always affected by other energies, positively as well
as negatively. No two energies are exactly alike. Some are similar. Some
are compatible. Some can enhance. Some can manipulate.

Spiritual energy does not interact with the physical world. It is not
grounded or locked in to a physical location - it is a sporadic event. It
is not limited to a certain place, like physical energy is (e.g.
electrical fields surrounding appliances).
Spiritual energy is very common and can be found anywhere, even in
places that are not haunted. There are certain instances where spiritual
energy can be attracted to a location due to the presence of certain
physical energies (e.g. a vortex of earth energy may be created by the
influence of spiritual energy in a certain location).

Ghosts are often an imprint in the energies of a particular location.
In many cases a ghost may be a "recorded" re-enactment of a specific event
from a physical lifetime (such as time of death), or could have an
emotional connection to a particular place or event. Perceiving this type
of ghost can be a brief moment when two "worlds" overlap. This type of
ghost usually does not sense the current physical reality.

Ghosts that do perceive the current physical reality are classified in
shamanism as spirits. Spirits are energy with consciousness. Consciousness
is a power that can cause the manipulation of different types of energy,
and even physical matter.

Babies and children are surrounded by different spirits, when babies
come in the world, they are usually shrouded in a beam or a stream of
energy.
Apparitions encountered by Shamans are classified by their potential
energy strength. Potential energy strength is the apparition's ability to
affect the physical surroundings or their energies.

SPIRITUAL APPARITIONS' POTENTIAL ENERGY STRENGTHS
Class 1. Effectual energy presence. Sensation of apparition's presence.
Class 2. Manifestation of energy presence. Visual or audio confirmation
of apparition's presence.
Class 3. Influence over physical energies. Manifested interference in
electrical currents, radio and television reception, etc.
Class 4. Manipulation of physical matter. Manifested manipulation of
physical objects; i.e. movement, temperature, appearance, condition, or
possession.
* Hostile - A spiritual apparition can be benevolent or hostile. A
hostile threatens life or limb.

Location of Energy Presence
The most common condition for the appearance of apparitions is "energy
recognition reaction". When this happens, the apparition's energy
recognizes a familiarity in the energy of a person, location, or object.
The apparition's appearance will most likely be only in one location;
however, it may not necessarily be only the location's energies that
attract the apparition - it could be a combination of the three. Can
you see the boy in the tree, he is a spirit trapped.

The location is most often connected to the apparition in some way. The
tragic death of a person may trap their soul there due to a number of
reasons, such as an unwillingness to leave, or becoming confused or lost.
It may also be purposely trapped there by someone or something.
A number of means is possible to do this, most often by way of
acquiring a sample of the intended victim's person. Hair or fingernail
trimmings are commonly used. Containing a sample of the intended victim's
energy by way of a containment vessel is another method. A stone
programmed for the purpose, or creating a mannequin of the person out of
wood, bone, or clay are examples of containment vessels.

Spiritual Apparitions
Spiritual apparitions vary due to their energy essence. These
variations are categorized into six conditions which define the reason
behind the apparition's presence. The six conditions are defined as
follows:
The lost soul is a result of circumstances related to the individual's
death. Usually the soul is confused due to the shock they received
involved with their demise, and are unaware that they are in fact, dead.

The trapped soul is usually a result of circumstances that took place
at the location of their death. Their energy essence is often trapped into
the natural energy field of the location, either by accident or by
purpose.

The soul unwilling to depart is again connected to the time of death.
Often, the soul feels as though their death was untimely - that they did
not accomplish something necessary to their life path and will remain
earthbound until it is accomplished. Or, it can be a soul that is
unwilling to accept death.
A vengeful spirit is either one whose death was the result of murder
and will not rest until it has been revenged, or in life the soul endured
hardships caused by another, and will not rest until it has been revenged.

A summoned spirit is one that has been brought forth from the spirit
realm by way of ritual, and is contracted by the summoner for the
accomplishment of a desired deed or action.

A Spirit Power is a spirit that is either a higher spiritual element, a
helper, or a guide. It can be of either good or evil influence.

Note: Sometimes, a spirit can perform a manipulation of energy called
"shapeshifting". A shapeshifting spirit (as opposed to a physical
shapeshifter) has the ability to manipulate its own energy and change its
appearance into a completely different form. In many cases, the spirit
does this to hide its true identity. Its actions are meant to influence
those who see it in a positive or negative manner, depending on its
intent.
Examples of this are: 1) A totem spirit (Spirit Power) of a bear may
present itself in a smaller stature to be less imposing. 2) A demonic
entity may appear in the form of a child. 3) A threatened spirit not
wanting attention from the physical world may pretend to be aggressive or
frightening.

Exorcism
An exorcism is a battle. It is a power struggle. It is the only means
of combating possession. Not prayer, and not emotions. Prayer can assist
and comfort, but emotions such as love do not make good weapons in
combating an invading entity, and emotions such as fear feed them. The
best approach is to be dispassionate when doing an exorcism.

First of all, one should not assume that someone is possessed by a
spirit unless the possessed person shows signs that distinguish them from
those who suffer from mental illness or some physical disease. The signs
indicating the presence of a possessing spirit are as follows: speaking in
an unknown language or understanding someone who speaks in a language
unknown to the person; revelation of distant and unknown matters;
manifestation of powers beyond one's own natural abilities.
Other signs may be observed and, when taken with the above, compound
the situation.
A Shaman works with his Totem in this battle.
A combination of energy manipulation and trickery is the only means to
overpower the possessing spirit. The outcome of this ritual is to force
the possessing spirit to reveal itself (usually by name), thus
acknowledging its limitations and connections and causing itself to sever
all ties and allegiances it has. In this state, it can be overpowered and
captured or forced to withdraw.

If you believe you are having a problem with a ghost, or are
experiencing signs of a haunting, it is most important to understand that
even though the spirit may be benevolent at present, it can turn hostile
if threatened and can be a beacon for other spiritual energies.
Therefore, it is of utmost importance to have a ghost exorcised.
Seek the guidance of a professional who is trained in this area and is
able to effectively deal with spirits.

The Meaning of the "Dwellers of the Threshold"
To The English mystic and novelist Sir Bulwer Lytton, who wrote
Zanoni. The "Dwellers of the Theshold", term has obtained wide
currency and usage in Theosophical circles.
In occultism the word "dweller," or some exactly equivalent phrase or
expression, has been known and used during long ages past.
It refers to several things, but more particularly has an application
to what H. P. Blavatsky
calls "certain maleficient astral Doubles of defunct persons." This is
exact. But there is another meaning of this phrase still more mystical
and still more difficult to explain which refers to the im-bodied karmic
consequences or results of the man's past, haunting the thresholds which
the initiate must pass before he can advance or progress into a higher
degree of initiation. Below is a door with human manifestations on
it.

These dwellers, in the significance of the word just last referred to
are, as it were, the im-bodied quasi-human astral haunting parts of the
constitution thrown off in past incarnations by the man who now has to
face them and overcome them – very real and living beings, parts of the
"new" man's haunting past.

The initiate must face these old "selves" of himself and conquer or
fail, (which failure may mean either insanity or death). They are verily
ghosts of the dead men that the present man formerly was, now arising to
dog his footsteps, and hence are very truly called "Dwellers of the
Threshold".
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In a
specific sense they may be truly called the "kama-rupas" of the
man's past incarnations, arising out of the records in the astral
light, left there by the "old" man of the "new" man who now is.
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In Tarot tradition, the Moon represents unconscious desires and the
fears that accompany the sense of losing control or falling into the
unconscious realm of sleep and dreams. However, if one is afraid to
enter one's own astral territory, one can never truly know oneself - and
the mystery of initiation is about little more than this.
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The
real confrontation that the Moon represents is the meeting with
the "Dweller of the Threshold" of which occult and esoteric
teachers speak.
This
is the giant force of accumulated evil or wrong doings, the
hideous part of the self that a person would rather not look at
and would like to pretend doesn't exist, and which rises up at the
point of real psychic growth.
This
"demon" must not only be looked at, but integrated into the being,
in order to establish wholeness. |

Astral Projection:
Many people have written to me describing their feelings of fear
during projection. This is a kind of natural barrier to some people that
must be overcome. Some call it "The Dweller on the Threshold". It is a
manifestation of your own inner fears, very much like a child's
unreasoned fear of the dark; a fear of the unknown……

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Many
people feel there is something evil waiting for them, or a nasty
spirit trying to stop them projecting. This must be faced with
courage!
Look
upon it as a test, an exam, that must be passed before you can
project freely. Once you do project, and face it, you will find it
is only a hollow threat that will crumple into nothing.
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Now, there came into the world in this very generation the
great philosophy of Theosophy, brought and given by those who knew
it. As soon as those to whom it was given began to study, to try to force
themselves along the path trodden by all sages, the Dweller on the
threshold of the time was awakened.
Many, many have been the failures in the name of Theosophy. The great
science has been mutilated in thousands of ways, so that the general
public does not know that there is an exact record left by Those who
brought it. That knowledge exists; the way to obtain the activity of the
inner nature is right before us; the doors are never closed to anyone;
but, no one other than ourselves, however powerful, can ever arouse the
necessary action from within to take the step.
Each one must see the necessity for the step; each step must be seen to
be the step by the one who takes it. The divine spark within the
human breast desires space in which to burn. It can not be cramped, or
constrained. But we do constrain it by thinking we are our physical
bodies, by thinking we can be saved by the efforts of others, by laying
our sins on others, by believing knowledge can be conferred upon us by
others.

These ideas are our dwellers, for they stand in the way of our getting
a true perception. Enmeshed in action and reaction, we are unable to turn
our minds in the true direction. The mission of Theosophy was to arouse
the real man from this sleep of ages -- a sleep in which he dreams, acting
with the powers of his own nature and creating shape after shape; some
dreams -- nightmares, and none leading to the real goal.
Not until the divine spark within us has struck fire from the light of
other lights who have passed beyond our stages will we take the true step
out of what is for so many the vale of misery and death.
Our Dweller is about us all the time. Everything which conflicts with
good is an operation of that dweller. Everything which prevents us from
taking those steps which we can see would be the better ones for us to
take is a dweller. We have about us on every hand influences from our
fellow men which make it most difficult for us to take and keep that step
which in our better moments seems the very best.
Their thoughts and acts tend to reinforce our Dweller. The greatest
Dweller we have is doubt, suspicion, fear, lack of faith. These are
outward exhibitions of the Dweller, and the first influences which we
feel. These dwellers have to be conquered. We must have absolute faith;
absolute faith in our power to learn, and an unbounded confidence in that
which is being taught us.

For, if we are told that there is a science of life, a knowledge of all
the laws of life, is there any pursuit more worth while than finding out
whether the statement is a truth or lie? Surely, there is none. In a few
years this small physical life will be gone. What will we have learned
from it; how shall we have profited by it?
Shall we overcome enough of the Dweller now to enable us to take the
step with greater force in the future, or shall we drift and accumulate
those forces which forever stand in our way until we take the step? The
whole of humanity will be driven to it some day, if only after aeons and
aeons of suffering from wrong courses taken.
A wide and wonderful field is open to every human being. All that he
would like to know he may know. All that exist before him as mysteries can
be cleared up. All powers that reside in nature, in every one of its
departments, can he his; but, ONLY, when he sees that he is a part of the
great Whole; when he feels that never could he use a power of any kind for
any personal selfish purpose, but would lay all his possessions at the
feet of his fellow men, for their benefit; ONLY then, can the best
and highest in him operate.
Nothing selfish, nothing related to the mere body, or its preservation,
or one's comfort, or the pursuits of one's own desires can ever open the
doors; nothing but the determination to go forward, to become one of
Nature's saviors, to work for the progress of all beings in the universe
will open the doors.
No creed will save us. No belief will save us; no mere being good from
our own personal point of view; no reforming from this, that, or the other
thing in order to be "saved." Nothing but a knowledge of our own natures
and the determining to put that knowledge into active practical use for
the benefit of others, not ourselves; ONLY that will kindle the flame that
now burns so dimly while we are in the body.

The "Dweller on the Threshold" is with us. Shall we break away, break
through that plane where he dwells? Can we be determined enough to go
through all those trials that must be ours by our thought and action of
the past, and all those which our fellow men have placed about us? Are we
strong enough to take the step?
It is not so. The voices of the higher spirits are ever calling, are
ever descending into the darkened abyss, in order to speak to those souls.
They do not know of up-liftment. They do not know that the purpose of
their creation is to uplift the bodies in which they found themselves to a
higher stage of living. That in the bodies they had physical elements to
contend with, that they had the yearnings of the flesh, that they had the
animal passions which were created through animal propensities.
They lived on flesh, the flesh of animals, they drank their blood. We
know that by the story that you have been told. They consumed animals that
some of the animal-nature would be conveyed to them. Thus they had to
conquer this great animal striving which had become part of themselves.
Even when death ensued, their spiritual entities, their etheric
bodies, the bodies that they had created during the time of their life
upon the planes of earth or other planets, were of such a gross, low
nature that even after death they perpetuated the desires and the
requirements, the passions and emotions which could not longer be
satisfied in the world in which they dwell.
There is no greater punishment than to be filled with a yearning and a
desire which cannot find consummation. There is no greater sacrifice than
that of a man who, dying on the desert, is faced with the mirage of a
river.
That is the retribution of those souls who have lived in degradation.
They are possessed of the carnal lusts and desires they once had, but in
the absence of the physical law of attraction there is no fulfillment,
only that urge and desire that seems indestructible, but which cannot be
consummated.


Spirits and Beings of the Egyptian Umbra
Djinn
The Djinn are the elemental spirits of the desert; ranging from
mischievous dust-devils to roaring and deadly storms. They represent
furious urges unfettered by thinking, serving none but are somewhat linked
to Set and other destructive forces; usually they just try to make life
hard for people. Across the Arabian world there are many different
descriptions of Djinn, and other forms seem to exist on the seas (where
they can appear as ships with burning lamps), in the mountains or on
islands. In the deserts of the material world they appear as small
tornadoes, snake, pillars of sandy air or as roaring storms, depending on
power and mood.

Charms: Create wind, Updraft. Disorient
A Djinn can create winds, ranging from small gusts to huge storms,
carry away people or objects and change landmarks so that travelers get
lost.

The Watchers
The Watchers are often confused with the Djinn, but are really a
separate order of being (some mages call them the true Djinn, and the
lesser Djinn are seen as mere elementals or subservient spirits). Unlike
the Djinn they cannot manifest physically even with the help of magick,
and they usually appear as Arabian people dressed in opulent clothes and
speaking in a cultured manner (but unable to utter the name of Allah).
They are quite proficient in magick, and can shapeshift into animals or
storms (which is most likely the reason they are confused with the lesser
djinn, who often serve the Watchers grudgingly).
Beside their shapeshifting, they are often extremely skilled in Matter,
able to create the most magnificent treasures or buildings instantly;
according to one story they helped king Solomon build his temple.

They live just on the other side of the Gauntlet, perpetually watching
the affairs of humans and fey (they get along fabulously with the Eshu)
and learning their secrets. According to the myth they were created before
mankind by Allah but lacked souls, something they deeply envy the humans.
According to the Al- Anam sura of the Quran, it is forbidden for the
Watchers and humans to interact with each other. While the elder watchers
(if elder has any meaning among immortals) respect the Will of Allah and
remain faithful (according to the Al-Djinn sura even the Watchers can
reach salvation) there are some Watchers who instead seek to escape their
existence and gladly deal with humans or other beings.
They can create marvelous things, teach profound secrets and generally
aid people, but their works are often subtly cursed with ill luck even
when they mean no harm.
Some Watchers have attempted, after much eloquence, to trade some of
their power for the soul of a person. In the few cases it has occurred,
the Watcher became fully human (and with ordinary human capabilities and
frailties), while the human became an immaterial Watcher - powerful but
forever cut off from mankind. On the other hand, some Arabian mages have
learned how to summon and imprison Watchers into talismans such as lamps,
flasks or rings, forcing them to do their owner's bidding.
Charms: as Master mages, usually very skilled in Matter. They can
shapeshift into whatever they desire.

The Stone Snake

This wise and powerful being protects certain places and objects from
intruders. It appears like a huge snake, at least sixteen meters long,
covered with lapis lazuli scales, eyes of emeralds, teeth of diamond and
powdered rubies as blood. It wears a one meter beard like an Egyptian god.
In fact, it likely closely related to the Watchers or perhaps a Watcher
itself.
Normally it resides on the Island of the Ka, an enchanted island in the
umbral ocean. The island is a veritable garden of eden filled with ripe
figs, grapes, vegetables, cucumbers and an abundance of fish and wildfowl.
According to the myth there were originally 75 similar snakes, but all but
one were destroyed by a falling star. Today it seldom leaves the island,
but some old spells still bind it to intervene to protect.
Charm: Air sense, Armor, Healing, Materialize, Mind speech, Master
level Matter and Life.

Spirit Crocodiles

These beings live in or near the Nile in the Umbra. They prey on other
beings, dragging them beneath the surface of the umbral Nile into the
watery depths. While they do not necessarily serve Nun, they are beings of
death, voraciousness and cunning. Sometimes they venture up from the Nile
into the Cairo Umbra to prowl the alleyways, preying on the unfortunates
nobody misses.
Charms: armor, flood, tracking
The Camels of Pestilence

These disgusting creatures are the manifestations of disease in the
city; their forms are based on the ancient tradition of leading a camel
through all parts of a city haunted by pestilence (thus infusing it with
disease) and finally strangling it on a holy ground, hopefully killing the
disease with it. But some camels have returned to hunt the umbra,
appearing as walking camel carcasses with bloody ropes tied around their
necks. Where they appear, disease appears, and they gain sustenance from
the weakening of sick people.
Charms: Cause Disease
By using this charm, the Camel can induce a contagious disease in a
victim. Causing a cold or bowel unrest requires 2 points of Power, while
incurable diseases such as AIDS requires 20 points of Power. The victim
can resist the disease with his or her Stamina, difficulty depending on
the disease. The Camel gains one point of power for each health-level lost
due to disease in their vicinity.

Guardian Angels
These beings are invoked by imams to protect the faithful from the
dangers of the Djinn and other umbral beings, or sent by Allah. They walk
around their protégé in the Umbra, shielding from attack and corruption.
Charms varies, but common angelic charms include: Armor, Healing,
Cleanse the blight, Influence (advice or conscience), Spirit Static.

The Sphinx

The Sphinx is the most powerful guardian spirit in the world,
protecting the three central pyramids from magickal attacks. In the Umbra
its real self is visible, a huge lion-man hybrid filled with inscrutable
watchfulness and power. Its face is no longer entirely human, and looks
more like a lion than in the physical world.
It is unknown how old it is, but according to some hermetic scholars it
is much older than the pyramids, possibly dating back to the ancient times
when the gods walked the earth and the desert flowered. According to one
myth, it remained behind when the age of gods ended in the Aeon of Leo to
guard the land against some unknown threat. According to another theory,
it is awaiting the time when the gods will return. The Sphinx isn't
telling.
While it most of the time just watches the Nile, anybody approaching
the pyramids with a destructive intent in the Umbra is attacked with
ferocious force. It seldom speaks, but when it does it usually speaks in
riddles and mysteries, often mentioning the constellations of the stars
and the Nile.
Tarot Card: the Wheel of Fortune

Dwellers of the Tuat
The Tuat is filled with wretched beings, some of them once humans, some
its own. They all crave life, pleasure, light, anything to escape the
dreadful world they inhabit. Most of them are just minor entities, not
much more than an irritating whine or a word repeating itself endlessly,
but there are also once-humans now warped by millennia of despair into
howling corpse-things and monstrous beasts longing for the taste of
soul-flesh. They are trapped in the Tuat unless someone leads them out of
it somehow; sensitive mages may sense their soundless whispers in the
remote desert or from the depth of refuse pits. Some mages have learned to
use these creatures to do their dirty work, and Set is especially fond of
using them as his own expendable servants.
Charms: almost anything

Ach Spirit
The ach-iker, the perfected ones, seem to be representations of
powerful people who have died in spiritual perfection. Normally they just
move along their own inscrutable purposes, but mages who have broken the
Law of Maat or suffer from paradox can attract their attention. They move
against him, causing bad luck, accidents and possibly even death; this may
be the real story behind the "mummy's curse" and a good reason mages
should thread lightly in the old temples. The ach-iker in the physical
world are invisible other than as a powerful, aloof presence, while in the
Umbra they appear as silent, tall, shining people dressed in ancient
Egyptian finery.
Charms: Curse/Bless (as the Entropy sphere).

The Osirians
The Osirians are the noble dead, the dead who have been correctly
embalmed and consecrated. Their seven souls are bound together by magick,
making it possible for them to travel across the worlds (including the
Umbras) and, if they still have a mummy or a properly consecrated statue,
even the material world (although paradox is a big deterrent). Today most
osirians exist in the Kingdom of Reeds, far away from the dealings of
mortals, but rare occurrences can bring them forth from their habitations.
Unfortunately they are vulnerable to desecration: if their bodies are
destroyed they cannot manifest physically, if their graves are desecrated
they may loose strength, if their name is erased they will cease to exist.
Time, vandals, puppets of Stygia, archaeologists and unbelief has largely
exiled the osirians from the physical world.
An Osirian consists of several souls joined together in a complex way :
Ren: the True Name. This aspect is the abstract, nearly
indestructible identity of the Osirian. As long as there is a single
inscription anywhere with that name, or a being who knows it the Osirian
will still exist or have existed. This is why it is so important to pass
the Hall of Two Truths, so that Thoth may enter the name into his
scroll. Deliberately erasing inscribed names is a way of weakening and
potentially defeating the dead - most cannot stand it.
Sekhem: the Quintessence making up the individual. To remain in
existence an Osirian needs a source of Quintessence, either by being
buried in a sacred place, by being given regular sacrifices or by being
admitted to the Kingdom of Reeds, which acts as a source of Quintessence
(in turn empowered by the pyramids).
Khu: the Avatar. The Khu is not bound by the ritual, and can be
reborn by following Ra on his eternal cycle of rebirths. However, the
Khu of an will aid it as long as it exists, even if the Khu currently is
the avatar of somebody else.
Ab: The heart, the Essence of the Avatar. During mummification all
the organs except the heart are removed. The heart acts as the nexus
between the body and spiritual aspects and ties them together. It was
magickally strengthened by placing a heart scarab amulet in the
bindings; if this is removed the link to the body is broken and the can
never manifest physically.
Ba: The psyche, the conscious mind of the person. Together with the
Ka it could travel through the
Umbras, but once in the Reed kingdom the Ba could remain there alone,
leaving the Ka to guard the tomb.

Khaibit: The Shadow, the dark part of the mind that wants to bring
oblivion or dissolution. This aspect must be weakened or defeated enough
in order to make the last through the Hall of two Truths - if it is too
strong the heart will be heavier than the feather of truth, and the
person will become immediately be engulfed by the Devourer.
Ka: the ephemeral form, the double of the body in the Umbra. The
rituals aim at strengthening it enough to become able to withstand the
harsh tests of the afterlife, and once the is complete to guard the
grave.
Khat: the physical body. As long as the mummy was sufficiently
intact, they could inhabit it. It was also possible to inhabit statues
of oneself, as long as they had been consecrated by the Ritual of the
Opening of the Mouth.
Söhu: The entropic double, the corpus of existence in the
netherworld. This is the aspect needed to exist in the Tuat.
It is worth noting that many of these souls can exist independently. A
full could have his Ka guarding his grave, his Ba in the Land of Reeds and
his Khu on the bark of the sun. To perform a magickal act the Khu and Ka
must be united, and to perform it consciously the Ba is also needed. To
manifest physically they need a body receptacle too.
It is often erroneously believed that osirians are created solely by
the ritual of embalming. This is only a part of the process, albeit
crucial for the to be able to return to the world into a proper body. The
other parts are the necessary will and beliefs to remain a single entity
and not to disperse into nothingness (or to unite with the solar light),
and the arduous journey of purification that has to be undertaken to gain
recognition at the court of Osiris. If the latter is not done, the will
never find his way to the sanctuary of the Reed Kingdom and will be
forever exposed to the dangers and denizens of the Tuat; full osirians can
instantly reform in safety of the kingdom if attacked. In order to
complete the journey many dangers and tests must be overcome, and
knowledge of the Book of the Dead is crucial.
Throughout history the secret of osirification has been sought by many,
but powerful groups have hid it; today it is likely only the Priestesses
of Isis and possibly the Watchers know it. Several mages are known to have
undergone reconstructions of the ritual, but the eventual success is
unknown.


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