Necronomicon 4

 

Dreamlands: Mnar and Sarnath

There is in ye land of Mnar a vast still lake that is fed by no stream, and out of which no stream flows. Ten thousand years ago there stood by its shore ye mighty city of Sarnath, but Sarnath stands there no more.

It is told that in ye immemorial years when ye world was young, before ever ye men of Sarnath came to ye land of Mnar, another city stood beside ye lake; ye gray stone city of Ib, which was old as ye lake itself, and peopled with beings not pleasing to behold. Very odd and ugly were these beings, as indeed are most beings of a world yet inchoate and rudely fashioned.

It is written on ye brick cylinders of Kadatheron that ye beings of Ib were in hue as green as the lake and ye mists that rise above it; that they had bulging eyes, pouting, flabby lips, and curipus ears, and were without voice.

It is also written that they descende one night from ye moon in a mist; they and ye vast still lake and gray stone city of Ib. However this may be, it is certain that they worshipped a sea-green stone idol chiseled in ye likeness of Bokrug, ye great water-lizard; before which they danced horribly when ye moon was gibbous.

And it is written in ye papyrus of Ilarnek, that they one day discovered fire, and thereafter kindled flames on many ceremonial occasions. But not much is written of these beings, because they lived in very ancient times, and man is young, and knows little of ye very ancient living things.

After many eons men came to ye land of Mnar, dark shepherd folk with their fleecy flocks, who built Thraa, Ilarnek, and Kadatheron on ye winding river Ai. And certain tribes, more hardy than ye rest, pushed on to ye border of ye lake and built Sarnath at a spot where precious metals were found in ye earth.

Not far from ye gray stone city of Ib did ye wandering tribes lay ye first stones of Sarnath, and at ye beings of Ib they marveled greatly.

But with their marveling was mixed hate, for they thought it not right  that beings of such aspect should walk about ye world of men at dusk.

Nor did they like ye strange sculptures upon ye gray monoliths of Ib, for those sculptures lingered so late in ye world, even until ye coming men, none can tell; unless it was because ye land of Mnar is very still, and remote from most lands, both of waking and of dream.

As ye men of Sarnath beheld more of ye beings of Ib their hate grew, and it was not less because they found ye beings weak, and soft as jelly to ye touch of stones and arrows. So one day ye young warriors, ye slingers and ye spearmen and ye bowmen, marched against Ib and slew all ye inhabitants thereof, pushing ye queer bodies into ye lake with long spears, because they did not wish to touch them.

And because they did not like ye gray sculptured monoliths of Ib they cast these also into ye lake; wondering from ye greatness of ye labor how ever ye stones were brought from afar, as they must have been, since there is naught like them in ye land of Mnar or in ye lands adjacent.

Thus of ye very ancient city of Ib was nothing spared, save ye seagreen idol chiseled in the likeness of Bokrug, ye water-lizard.

This ye young warriors took back with them as a symbol of conquest over ye old gods and beings of Ib, and as a sign of leadership in Mnar.

But on ye night after it was set up in ye temple, a terrible thing must have happened, for weird lights were seen over ye lake, and in ye morning ye people found ye idol gone and ye high-priest Taran-Ish lying dead, as from some fear unspeakable. But before he had died, Taran-Ish had scrawled upon ye altar of chrysolite with coarse shaky strokes ye sign of DOOM.

Many centuries came and went, wherein Sarnath prospered exceedingly, so that only priests and old women remembered what Taran-Ish had scrawled upon ye altar. As Sarnath waxed mighty and learned and beautiful, it sent forth conquering armies to subdue ye neighboring cities; and in time there sat upon ye throne in Sarnath ye king of all ye land of Mnar and of many lands adjacent.

Lofty and amazing were ye seventeen tower-like temples of Sarnath, fashioned of a bright multi-colored stone not known elsewhere. On ye ground were halls as vast and splendid as those of ye palaces;

Where gathered throngs in worship of Zo-Kalar and Tamash and Lobon, ye chief gods of Sarnath, whose incense-enveloped shrines were as ye thrones of monarchs. And at the lake, at night, was done ye very secret and ancient rite in detestation of Bokrug, ye water-lizard, and here rested ye altar of chrysolite which bore ye doom-scrawl of Taran-Ish.

Each year was celebrated in Sarnath ye feast of ye destroying of Ib, at which time wine, song, dancing and merriment of every kind abounded. Great honors were then paid to ye shades of those who had annihilated ye odd ancient beings, and ye memory of those beings and of their elder gods, were derided by dancers and lutanists crowned with roses from ye royal gardens. And ye king would look out over ye lake and curse ye bones of ye dead that lay beneath it.

Gorgeous beyond thought was ye feast of ye thousandth year of ye destroying of Ib. For a decade had it been talked of in ye land of Mnar, and as it drew nigh there came to Sarnath on horses and camels and elephants men of Thraa, Ilarnek, and Kadatheron, and all ye cities of Mnar and ye lands beyond.

Before ye marble walls on ye appointed night were pitched the pavillions of princes and ye tents of travellers. Within his banquet-hall reclined Nargis-Hei, the king, drunken with ancient wine from ye vaults of conquered Pnoth, and surrounded by feasting nobles and hurrying slaves. There  were eaten many strange delicacies at that feast; peacocks from ye distant hills of Implan, heels of camels from ye Bnazic desert, nuts and spices from Sydathrian groves, and pearls from wave-washed Mtal dissolved in ye vinegar of Thraa.

Whilst ye king and his nobles feasted within ye palace, priests held revels in ye tower of the great temple. And it was ye high-priest Gnai-Kah who first saw ye shadows that descended from ye gibbous moon into ye lake, and ye damnable green mists that arose from ye lake to meet ye moon and to shroud in a sinister haze ye towers and domes of fated Sarnath.

Thereafter those in ye towers, and without ye walls beheld strange lights on ye water, and saw that the gray rock Akurion, which was wont to rear high above it near ye shore, was almost submerged. And fear grew vaguely yet swiftly, so that ye princes of Ilarnek and of far Rokol took down and folded their pavilions and departed, though they scarce knew ye reason for their departing.

Then, close to ye hour of midnight, all ye bronze gates of Sarnath burst open and emptied forth a frenzied throng that blackened ye plain, so that all ye visiting princes and travellers fled away in fright. For on ye faces of this throng was writ a madness born of horror unendurable, and on their tongues were words so terrible that no hearer paused for proof.

Men whose eyes were wild with fear shrieked aloud of ye sight within ye king's banquet-hall, where through ye windows were seen no longer ye forms of Nargis-Hei and his nobles and slaves.....

But a horde of indescibable green voiceless things with bulging eyes, pouting, flabby lips, and curious ears; things which danced horribly, bearing in their paws golden platters set with rubies and diamonds and containing uncouth flames. And by now ye great gray rock Akurion was quite submerged.

Through all the land of Mnar and ye land adjacent spread ye tales of those who fled from Sarnath, and caravans sought  that accursed city no more. And where once had risen walls of three hundred cubits and towers yet higher, now stretched only ye marshy shore of ye vast still lake itself, and ye gray rock Akurion which rears high above it near ye shore. DOOM had come to Sarnath.

But half buried in ye rushes was spied a curious green idol; an exceedingly ancient idol chiseled in ye likeness of Bokrug, ye great Water-Lizard God.

That idol, enshrined in ye high temple at Ilarnek, was subsequently  worshipped beneath ye gibbous moon throughout ye land of Mnar.  And also, when ye tide is low, can be seen an inscription on ye gray rock Akurion which reads, in letters ancient, "Ib is gone but ye Gods live on. 

Across ye world is ye Sister City, Lh-yib, hidden in ye earth, in ye barbarous lands of Zimmeria.  There Ye People, Ye Deep Ones, flourish yet and there will Ye Gods ever be worshipped; even unto ye coming of Cthulhu."

 

Kadath

What man knoweth Kadath?

For who shall know of that

which ever abides in strange-time,

twix yesterday, today and the morrow.

Unknown amidst ye Cold Waste lieth the mountain of Kadath where upon the hidden summit an Onyx Castle stands.  Dark clouds shroud the mighty peak that gleams 'neath ancient stars where silent brood the titan towers and rear forbidden walls.

Curse-runes guard the nighted gate carved by forgotten hands, and woe to he that dare pass within those dreadful doors.

Earth's Gods revel where Others once walked in mystic timeless halls, which some have glimpst in sleeps dim vault through strange and sightless eyes......

Time and Seasons to be Observed

Whenever thou would'st call forth Those from Outside, thou must mark well the seasons and times in which the spheres do intersect and the influences flow from the Void.....

Thou must observe the cycle of the Moon, the movements of the planets, the Sun's course through the Zodiac and the rising of the constellations.

Ye Ultimate Rites shall be performed only in the seasons proper to them, these be:

*At Candlemas (on the second day of the second month),

*At Beltane (on the Eve of May),

*At Lammas (on the first day of the eighth month),

*At Roodmas (on the fourteenth day of the ninth month),

*And at Hallowmas (on November Eve).

 

Call out to dread Azathoth when the Sun is in the sign of the Ram, the Lion, or  the Archer; the Moon decreasing and Mars and Saturn conjoin.

Mighty Yog-sothoth shall rise to ye incantations when Sol has entered the fiery house of Leo and the hour of Lammas be upon ye.

Evoke ye terrible Hastur on Candlemas Night, when Sol is in Aquarius and Mercury in trine.

Supplicate Great Cthulhu only at Hallowmas Eve when the Sun abides within the House of the Scorpion and Orion riseth. When All Hallows falls within the cycle of the new Moon the power shall be the strongest.

Conjure Shub-Niggurath when the Beltane fires glow upon the hills and the Sun is in the Second House, repeating the Rites of Roodmas when ye Black One appeareth.

To Raise Up Ye Stones

To form ye Gate through which They from ye Outer Void might manifest thou must set up ye stones in ye elevenfold configuration.

First thou shalt raise up ye four cardinal stones and these shall mark ye direction of ye four winds as they howleth through their seasons.

To ye North set ye the stone of Great Coldness that shall form ye Gate of ye winter-wind engraving thereupon the sigil of the Earth-Bull thus:  {Taurus sigil}

In ye South (at a space of five paces from ye stone of ye North), thou shalt raise a stone of fierce-heat, through which ye summer winds bloweth and make upon ye stone ye mark of ye Lion-serpent thus:{Leo Sigil}

Ye stone of whirling-air shall be set in ye East where ye first equinox riseth and shall be graven with ye sign of he that beareth ye waters, thus: {Aquarius Sigil}

Ye Gate of Rushing Torrents thou cause to beat the west most inner point (at a space of five paces from ye stone of ye East) where ye sun dieth in ye evening and ye cycle of night returns. Blazon ye stone with ye character of ye Scorpion whose tail reacheth unto the stars:{Scorpio Sigil}

Set thou the seven stones of Those that wander ye heavens, without ye inner four and through their diverse influences shall ye focus of power be established.

In ye North beyond the stone of Great Coldness set ye first ye stone of Saturn at a space of three paces. This being done proceed thou widdershins placing at like distances apart ye stones of Jupiter, Mercury, Mars, Venus, Sul and Luna marking each with their rightful sign.

At ye center of the so completed configuration set ye the Alter of ye Great Old Ones and seal it with ye symbol of Yog-Sothoth and ye mighty Names of Azathoth, Cthulhu, Hastur, Shub-Niggurath and Nyarlathotep.

And ye stones shall be ye Gates through which thou shalt call Them forth from Outside man's time and space.

Entreat ye of ye stones by night and when the Moon decreaseth in her light, turning thy face to ye direction of Their coming, speaking ye words and making ye gestures that bringeth forth ye Old Ones and causeth Them to walk once more ye Earth.

Adulation of Cthulhu

Ph'nglui mglw'nafh Cthulhu R'lyeh Wgah'nagl fhtan.

A supplication to great Cthulhu for those who would have power over his minions.

In the day and hour of the moon with sun in scorpio prepare thou a waxen tablet and enscribe thereon the seals of Cthulhu and Dagon; suffumigate with the incense of Zkauba and set aside.

On Hallowmas eve thou must travel to some lonely place where high ground overlooks the ocean. Take up the tablet in thy right hand and make of the sign of Kish with thy left. Recite the incantation thrice and when the final word of the third utterance dieth in the air cast thou the tablet into the waves saying:

'In His House at R'lyeh Dead Cthulhu waits dreaming,
yet He shall rise and His kingdom shall cover the Earth.'

And He shall come unto you in sleep and show His sign with which ye shall unlock the secrets of the deep.

Ye Incantation

O Thou that lieth dead but ever dreameth,
Hear, Thy servant calleth Thee.
Hear me O mighty Cthulhu!
' Hear me Lord of Dreams !
In Thy tower at R'lyeh They have sealed ye,
but Dagon shall break Thy accursed bonds,
and Thy Kingdom shall rise once more.
The Deep Ones knoweth Thy secret Name,
The Hydra knoweth Thy lair;
Give forth Thy sign that I may know
Thy will upon the Earth.
When death dies, Thy time shall be,
and Thou shalt sleep no more;
Grant me the power to still the waves,
that I may hear Thy Call.

(At ye third repeating of ye incantation cast forth the Tablet into ye waves saying):

In His House at R'lyeh Dead Cthulhu waits dreaming, yet He shall rise and His kingdom shall cover the Earth.

Where the stones have been set up thou shalt call out to Shub- Niggurath, and unto he that knoweth the signs and uttereth the words all earthly pleasures shall be granted.

When the sun entereth the Sign of the Ram and the time of night is upon ye turn thy face to the North wind and read the verse aloud:

Iah ! SHUB-NIGGURATH !

Great Black Goat of the.Woods,
I Call Thee forth !
(Kneel)
Answer the cry of thy servant
who knoweth the words of power!
(make the Voorish sign)
Rise up I say from thy slumbers
and come forth with a thousand more!
(make the sign of Kish)
I make the signs, I speak the words
that openeth the door!
Come forth I say, I turn the Key,
Now ! walk the Earth once more !

 

Cast the perfumes upon the coals, trace the sigil of Blaesu and pronounce the words of power:

ZARIATNATMIX, JANNA, ETITNAMUS,
HAYRAS, FABELLERON, FUBENTRONTY,
BRAZO, TABRASOL, NISA,
VARF-SHUB-NIGGURATH ! GABOTS MEMBROT !

And then the Black one shall come forth unto thee and the thousand Horned Ones who howl shall rise up from the Earth. And thou shalt hold before them the talisman of Yhe upon which they shall bow to thy power and answer thy demands.

When thou would banish those that you have called forth intone the words: IMAS, WEGHAYMNKO, QUAHERS, XEWEFARAM

Which closeth the Gate, and seal with the sign of Koth.

Calling Forth Yog – Sothoth

For Yog-Sothoth is the Gate.

He knoweth where the Old Ones

came forth in times past and where

They came forth again when

the cycle returneth

Then thou would call forth Yog-Sothoth thou must waite until the Sun is in the Fifth House with Saturn in trine. Then enter within the stones and draw about thee the Circle of evocation tracing the figurines with the mystic scimitar of Barzai.

Circumambulate thrice widdershins and turning thy face to the South intone the conjuration that openeth the Gate:

Ye Conjuration

O Thou that dwelleth in the darkness of the Outer Void, come forth unto the Earth once more I entreat thee.

O Thou who abideth beyond the Spheres of Time, hear my supplication.

(Make the sign of Caput Draconis)

O Thou who art the Gate and the Way come forth come forth Thy servant calleth Thee.

(Make the Sign of Kish)

BENATIR! CARARKAU! DEDOS! YOG-SOTHOTH! come forth! come forth! I speak the words, I Break Thy bonds, the seal is cast aside, pass through the Gate and enter the World I maketh Thy mighty Sign!

(Make the Sign of the Voor)

Trace the pentagram of Fire and say the incantation that causeth the Great One to manifest before the Gate:

Ye Incantation

Zyweso, wecato, keoso, Xunewe-rurom Xeverator. Menhatoy, Zywethorosto zuy, Zururogos Yog-Sothoth! Orary Ysgewot, homor athanatos nywe zumquros, Ysechyroroseth Xoneozebethoos Azathoth! Xono, Zuwezet, Quyhet kesos ysgeboth Nyarlathotep!; zuy rumoy quano duzy Xeuerator, YSHETO, THYYM, quaowe xeuerator phoe nagoo, Hastur! Hagathowos yachyros Gaba Sub-Niggurath! meweth, xosoy Vzewoth!

(Make the sign of Cauda Draconis)

TALUBSI! ADULA! ULU! BAACHUR!

Come forth Yog-Sothoth! come forth!

 

To Conjure the Globes

And then he will come unto thee and bring His Globes and He will give true answer to all you desire to know. And He shall reveal unto you the secret of His seal by which you may gain favour in the sight of the Old Ones when They once more walk the Earth.

And when His hour be past the curse of the Elder Lords shall be upon Him and draw Him forth beyond the Gate where He shall abide until He be summoned.

{Editor's Note: Included on this page are a number of sigils and a magic circle. These illustrations are not in the Manuscript but were referenced from other texts, including, but not limited to; Key of Solomon (see Additional Ms. 36,674, British Museum Library) and Three Books of Occult Philosophy- Cornelius Agrippa. They are therefor not included in this version.}

Calling forth the Globes

O Thou who abideth beyond the Spheres of Time, hear my supplication.

(Make the sign of Caput Draconis)

O Thou who art the Gate and the Way come forth come forth Thy servant calleth Thee.

(Make the Sign of Kish)

BENATIR! CARARKAU! DEDOS! YOG-SOTHOTH! come forth! come forth! I speak the words, I Break Thy bonds, the seal is cast aside, pass through the Gate and enter the World I maketh Thy mighty Sign!

(Make the Sign of the Voor)

Trace the pentagram of Fire and say the incantation that causeth the Great One to manifest before the Gate:

Ye Incantation

Zyweso, wecato, keoso, Xunewe-rurom Xeverator. Menhatoy, Zywethorosto zuy, Zururogos Yog-Sothoth! Orary Ysgewot, homor athanatos nywe zumquros, Ysechyroroseth Xoneozebethoos Azathoth! Xono, Zuwezet, Quyhet kesos ysgeboth Nyarlathotep!; zuy rumoy quano duzy Xeuerator, YSHETO, THYYM, quaowe xeuerator phoe nagoo, Hastur! Hagathowos yachyros Gaba Sub-Niggurath! meweth, xosoy Vzewoth!

(Make the sign of Cauda Draconis)

TALUBSI! ADULA! ULU! BAACHUR!

Come forth Yog-Sothoth! come forth!

To Conjure of Ye Globes

Know ye that the Globes of Yog-Sothoth be thirteen in number, and they be the powers of the Parasite-hoard which are His servitors and doeth His bidding in ye world.

Call them forth whenever thou shall have need of anything and they shall grant their powers unto ye when ye shall call them with the incantations and make their sign.

His Globes have diverse names and appeareth in many forms.

The first is GOMORY, who appeareth like a camel with a crown of gold upon his head. He commandeth twenty-six legions of infernal spirits and giveth the knowledge of all magical jewels and talismans.

The second spirit is ZAGAN, who appeareth like a great bull, or a King terrible in aspect. Thirty-three legions bow before him and he teacheth the mysteries of the sea.

The Third is called SYTRY, who taketh the form of a great Prince. He hath sixty legions and telleth the secrets of time yet to come.

ELIGOR is the fourth spirit; he appeareth like a red man with a crown of iron upon his head. He commandeth likewise sixty legions and giveth the knowledge of victory in war, and telleth of strife to come.

The fifth spirit is called DURSON and hath with him twenty-two familiar demons and appeareth like a raven. He can reveal all occult secrets and tell of past times.

The sixth is VUAL his form is of a dark cloud and he teacheth all manner of ancient tongues.

The seventh is SCOR, who appeareth like a white snake, he bringeth money at your command.

ALGOR is the eighth spirit, he appeareth in the likeness of a fly. He can tell of all secret things and granteth the favours of great Princes and Kings.

The ninth is SEFON. He appeareth like a man with a green face and hath the power to show where treasure is hidden.

Tenth is PARTAS, He hath the form of a great vulture, and can tell ye the vertues of herbs, stones, make ye invisible and restore sight which is lost.

The eleventh spirit is GAMOR, and when he appeareth like a man can marvellously enform ye of how to win favours of great persons and can drive away any spirit that guardeth over treasure.

Twelfth is UMBRA, He appeareth like a giant; he can convey money from place to place if thou bid him and bestow the love of any woman that thou desirest.

The thirteenth spirit is ANABOTH who taketh the form of a yellow toad. He hath the power to make thee marvellous cunning in nigromancy, he can drive away any devil that would hinder ye and tell of strange and hidden things.

When thou wouldst call up ye Globes thou must first make upon the earth this sign:

And evoke of them thus:

           EZPHARES, OLYARAM, IRION-ESYTION,
            ERYONA, OREA, ORASYM, MOZIM!
   

By these words and in the name of YOG-SOTHOTH who is thy master, I do most powerfulIy summon and call ye up

O . . . . N . . . .

That thou mayest aid me in my hour of need.

Come forth I command ye by the sign of Power!

(Make the sign of Voor)

And then the spirit shall appear unto thee and grant thy requests.

But if he remaineth invisible to thine eye, blow the dust of Ibn Ghazi and he will immediately take his proper form.

When thou wouldst banish what ye have called up eraze thou their sign with the scimitar of Barzai and utter the words:

            CALDULECH ! DALMALEY ! CADAT !

            (and seal with the sign of Koth).
   

Note: If on their appearance the spirits obstinately refuse to speak cleave the air thrice with the scimitar and say: ADRICANOROM DUMASO! And their tongue shall be loosened and they will be compelled to give true answer.

Banishing:

(Could be replaced with other banishings. Uses Salt, water and incense.)

Zazii, Zamaii, Puidmon the Powerful,
Sedon the Strong, El, Yod, He, Vau, He,
Iah, Agla, protect me and help me when I summon the Gate!
(light incense and candles)

No evil may approach from the North!
No evil may approach from the East!
No evil may approach from the South!
No evil may approach from the West!
No evil may approach from Zenith!
No evil may approach from Nadir!
(bow towards the directions)

The Flaming Circle locks everything in!
Draba, draba, kalta, kalta, entemoss!
The Flaming Circle locks everything out!
Draba, draba, kalta, kalta, entemoss!
Accar, Zour and Maroud! Lock the circle and let no evil pass through!
Draba, draba, kalta, kalta, entemoss!
(participants walk round the circle. Salt, water and incense is sprinkled)

The Summoning:

Per Adonai Elohim, Adonai Jehova
Adonai Sabaoth, Metraton Ou Agla Methon,
Verbum Pythonicum, Mysterium Salamandrae
Cenventus Sylvorum, Antra Gnomorum
Demonia Coeli God, Almonsin Gibor
Jehoshua Evam Zariathnatmik, Veni, Veni, Veni!

(Put your hands above your head, with the thumbs and index fingers
together so they create a equilateral triangle. Turn the right hand
so its halve of the triangle points down, creating a paralellogram.
Turn the left hand, creating a downwards pointing triangle. Move it
down to your forehead, turning it upwards, so the final result is a
triangle on your forehead.)

Hear me!
King of Infinite Space!
Planetmover!
The Foundation of Fastness!
Ruler of Earthquakes!
The Vanquisher of Terror!
The Creator of Panic!
Destroyer!
The Shining Victor!
Son of Chaos and the Void!
The Guardian of the Abyss!
God of the Outermost Darkness!
Lord of Dimensions!
Riddle-knower!
Guardian of The Secrets!
Lord of the Labyrinth!
Master of the Angles!
God of the Whiporwills!
Omegapoint!
Lord of the Gate!
Opener of the Way!
The Oldest!
All-in-One!
The One by Life Prolonged!
Umr At-Tawil!
Iak-Sathath!
YOG-SOTHOTH NAFL'FTHAGN!!!
Your servant call upon you!

(Take the staff and turn it first so it points Right-Left, then Up-Down,
then Forward-Back. Then twist it, and visualize how it is turned to
point into the fourth dimension, perpendicular to the other directions.
It will show the eightrayed star of Chaos.)

Opening of the Gate:

(The staff is held horizontally.)

Yog-Sothoth knows the Gate.
Yog-Sothoth is the Gate.
Yog-Sothoth is the key and guardian of the Gate.
Past, Present and Future, all is one in Yog-Sothoth.

By that which is not to be named,
By Azathoth,
By Nyarlathotep,
By Shub-Niggurath,
By the two snakes,


By that which created the Voids,
By Kadath in the Cold Waste,
By the Plateu of Leng,
By Yuggoth,
By the moon-lens,
By the inprisoned,
By the free,
By Samas, Gibil and Nusuku,
By the High Name of Ea,
By the Seven Demons,
Guardian, let the Gate be opened!

By Chaos,
By the Void,
By the Light,
By the Darkness,
By the Air,
By the Fire,
By the Water,
By the Earth,
Key, open the Gate!

By my sacred oath,
Let those who want to leave come out!
Let those who want to enter come in!
Let us see intp the Hiding Light!
Let us see into the Blinding Darkness!
Rend the Veil!
Crush the Mirror!
Reveal the Illusion!
See, the Gate opens!

(slowly turn the staff from horizontal to vertical, and make the sign
of the Rending of the Veil.)

See, the Nodes are filled with Power!
See, the Lines are filled with Power!
See, the Angles twist and open!

Notes:

I have performed this ritual in front of a lovecraftesque monument and on a empty hilltop. I prefer to have it done on a starlit night, preferably a Sabbath. It is also nice if it is cold, suggesting the emptyness of the Void (I have noticed a fall of temperature both times I have performed the ritual properly).

As incense I used jars filled with a mix of sugar, salpeter and incense, which I ignited, creating red-violet fire and lots of irritating smoke.

I also used the following seals drawn in the snow or around the circle.

Yog-Sothoth   Nyarlathotep   Shub-Niggurath   Azathoth


      

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