Necronomicon 5

 

Call to Render up the Veils

It should be noted that the Render is a fickle being, and thus this rite may not be performed with impunity. Though the means to its completion may be sought at any time, only when the magician is ready shall these tools come into his hands.

First, one must seek out the blessing of the Render through the gaining of one of His sacred images. The path of least hazard is to obtain one from another magician or priest, but I know of none in our land who hold these, and those who possess them are loath to part with them. If you despair of this, sometimes such eidolons may be found by the soul as it floats in trance through the Higher Realities.

Indeed, some find the image of the Render in their visions without searching, but these occurrences are rare indeed. Those who possess the Crystallizer of Dreams will find this less taxing, but note what I have said elsewhere of that item.

Once the image is obtained, the rite may then commence. The summoning is best performed at night, as then the outline of the Render will be masked, and when the stars are in their proper places. Do not rely upon charts or records, for such matters are incomprehensible to mortals, but let the spirit within be the judge of the day and hour. It would be well if one would take on some companions in this task, that their vitality as well as the wizard's may be drawn forth for the Work.

First the wizard shall create the Pentacle of Planes. Though the twigs of the ash is best for this purpose, it may be made from other materials, or even drawn upon the ground if no other means are available, but be certain that there is not even a hairbreadth's crack in the design. Within this stricture place the cranium of one of the hideous lurkers of the tarns of Zemargad, and into this insert two candles made from the fat of the proper kind, one part of mandragora, three of ivy leaf, and one of salt. Place the image close by, though not within three cubits of the Pentacle itself.

Light the candles and take up an iron rod bearing on its end a drawn representation of the Render's shape as it appears to oneself. Having purified the area, strike this rod upon the ground and speak the following:

" Uthgos plam'f Daoloth asgu'i! O come forth Thou who sweepest aside the veils of perception, and showest the realities beyond. For it shall be here as it is in Yuggoth, in Tond as it is in Shaggai, in Poseidonis as it is in Yaddith-Gho, in Yian-Ho as it is in Tsan-Chan. The time of Thy coming is nigh, and the Abyss of the Night of Time is bridged. Make Thyself manifest in our spheres, that we may gain Thy knowledge and be edified thereby. Ia Th'ailog! K'thakluth m'khur'g ath'lys! Ia Daoloth!"

When the beacons have been snuffed and the Render has manifested himself within the Pentacle, he will reach forth and take what is necessary from those nearby. After this the wizard may question the Render how- soever it is desired. No banishment is necessary, for following the impartation of the knowledge and the departure of his time the Render shall withdraw back to the Veil Beyond the Abyss.

The following is most important. If any portion of the ritual, no matter how small, is not performed properly, it is best to conclude the ceremony forthwith before the Render manifests. If the candle flames burn yellow, it shows the favor of That Which Is Beyond. Make certain to perform the ceremony at the exact moment of the Veil's rending, for this time is brief. Be fluid with the motions and speak the words of invocation smoothly.

Be certain that those who assist you are trustworthy and steadfast. It is of especial import that those who call out to the Veil should do so out of a genuine desire for knowledge and not mere curiosity, for That Which Is Beyond will give those whose search is for the latter exactly that which they desire.

Some have said that the Render may bestown the ability to perceive the true nature of the world, but such an experiment is extremely perilous to the mind and soul of he who would do so. The Atlantean high priest Klarkash-ton tells of an acolyte who attempted to do so, and met his death the the hands of his horrified fellows as they struck out at what had grown within. Considering this, such an act would be foolish for all but the mightiest sorcerers.

The Materials Needed
Protective Devices

My protection seems to be holding, but for how long I can only guess ... the Elder Sign has taken much abuse ... Before I leave this "sanctuary" let me describe what I perceive to be some effective defenses against the agents of humanity ...

The Elder Sign -- imprinted with a sign of power and blessed by the priests of the Elder Gods. They CAN NOT not be duplicated (Lord knows we tried -- with disasterous results). Size has no bearing on the power of the sign .. I have seen signs both large and small ...

Rock Salt -- used to replace buckshot, this is effective against Shuggoths, the Ancient Race, and the Yuggoth Fungi. You must get close for the shot to puncture their "flesh" ... too close ...

The Chaos Shield -- this device is a small buckler with the eight arrows of Chaos imprinted on the front. Michael Moorcock wrote of the device after a dream and incorporated it into his "Elric" stories. The device exists ... it was last seen near Greenland ... it offers immunity from physical attacks from outer world beings.

Explosives -- the Deep Ones can be damaged by normal physical means. Explosives seem to do the most damage. Fire unfortunately does not seem to hurt them as much as we would have thought ... must be the skin ...

Fire -- Man's first defense since elder times. There's NO guarentee that ancient / elder outer world creatures are succeptable to fire attacks. It never hurts to carry some oil and a dependable light ...

Silver -- When used as a head dress (woven into a hood, cap, etc...) prevents most baneful creatures from harming your mind (or reading your thoughts). This information came from other sources that haven't been disproved (yet), ... it saved my life once ...

Mirror -- Most intelligence creatures ignore the mirror ... works to distract the stupider creatures ...

Black powder -- effective means of stopping the Shuggoths from smelling / tracking you ... works well on other creatures ...

I must leave now ... supplies are low ... time is short ... till next time ...


Compound Ye Incense of Zkauba

In the day and hour of Mercury with the Moon in her increase, thou shalt take equal parts of Myrrh, Civet, Storax, Wormwood, Assafoetida, Galbanum and Musk, mix well together and reduce all to the finest powder.

Place the so assembled elements in a vessel of green glass and seal with a brazen stopper afore inscribed with the characters of Mars and Saturn.

Elevate the vessel to the Four Winds and cry aloud the supreme words of power thus:

To the North: ZIJMUORSOBET, NOIJM, ZAVAXO!

To the East: QUEHAIJ, ABAWO, NOQUETONAIJI!

To the South: OASAIJ, WURAM, THEFOTOSON!

To the West: ZIJORONAIFWETHO, MUGELTHOR, MUGELTHOR-YZXE!

Cover the vessel with a cloth of black velvet and set aside.

For each of seven nights thou shalt bathe the vessel in Moonlight for the space of one hour - keeping it concealed beneath the cloth from cock-crow till sunset.

All this being accomplished the incense shall be ready for use and possessed of such vertue that he that useth it with knowledge shall have power to call forth and command the Infernal Legions.

Nota: When employed in ye Ultimate Rites the incense may be rendered more efficacious by the addition of one part powdered mummy-Egypticus.

Employ the perfume of Zkauba in all ceremonies of ye ancient Lore casting ye essences upon live coals of Yew or Oak. And when ye spirits drawn near, the vaporous smoke shall enchant and fascinate them, binding their powers to thy will.

Unction of Khephnes Ye Egyptian

Whosoever anointeth his head with the ointment of Khephnes shall in sleep be granted true visions of time yet to come.

When ye Moon increaseth in her light place in an earthen crucible a goodly quantity of oil of ye Lotus, sprinkle with one once powdered mandragora and stir well with ye forked twig of ye wild thorn bush. Having so done utter ye incantation of Yebsu (taken fron diverse lines in ye papyrus) thus:

I am the Lord of Spirits,

Oridimbai, Sonadir, Episghes,

I am Ubaste, Ptho born of Binui Sphe, Phas;

In the name of Auebothiabathabaithobeuee

Give power to my spell O Nasira Oapkis Shfe,

Give power Chons-in-Thebes-Nefer-hotep, Ophois,

Give power! O Bakaxikhekh!

Add to ye potion pinch of red earth, nine drops natron, for drops balsam of Olibanum and one drop blood (from thy right hand). Combine the whole with a like measure of fat of the gosling and place ye vessel upon ye fire. When all is rendered well and ye dark vapours begin to rise, make ye the Elder Sign and remove from ye flames.

When the unguent has cooled place it within an urn of ye finest alabaster, which thou shalt keep in some secret place (known only to thyself) until thou shalt have need of it.


Ye MYSTIC POWDER OF MATERIALIZATION:
of Ibn Ghazi :

Take ye dust of ye tomb - wherein ye body has lain for two hundred years or more past, three parts. Take of powdered Amaranth, two parts; of ground Ivy leaf, one part, and of fine salt, one part.

Compound all together in an open mortar in the day and hour of Saturn.

Make over the thus assembled ingredients the Voorish sign, and then seal up the powder within a leaden casket whereupon is graven the sigil of Koth.

YE USING OF YE POWDER:

Whenever thou wisheth to observe the aerial manifestations of the spirits blow a pinch of ye powder in the direction of their coming, either from the palm of thy hand or the blade of the Magic Bolyne.

Mark ye well that ye maketh ye Elder Sign at their appearance, lest the tendrils of darkness enter thy soul.

To Fashion the Scimitar of Barzai

In the day and hour of Mars and when the Moon increaseth, make thou the scimitar of bronze with a hilt of fine ebony.

Upon one side of the the blade thou shalt enscribe these characters:

{Editor's Note: These graphics are not shown in the Manuscript}

And upon the other side these:

{Editor's Note: These graphics are not shown in the Manuscript}

On the day and hour of Saturn the moon decreasing, light thou a fire of Laurel and yew boughs and offering the blade to the flames pronounce the five-fold conjuration thus:

HCORIAXOJU, ZODCARNES, I powerfully call upon ye and stir ye up O ye mighty spirits that dwelleth in the Great Abyss.

In the dread and potent name of AZATHOTH come ye forth and give power unto this blade fashioned in accordance to ancient Lore.

By XENTHONO-ROHMATRU, I command you O AZIABELIS, by YSEHYROROSETH, I call the O ANTIQUELIS, and in the Vast and Terrible Name of DAMAMIACH that Crom-yha uttered and the mountains shook I mightily compel ye forth O BARBUELIS, attend me! aid me! give power unto my spell that this weapon that bears the runes of fire recieveth such virtue that it shall strike fear into the hearts of all spirits that would disobey my commands, and that it shall assist me to form all manner of Circles, figures and mystic sigils necessary in the operations of Magickal Art.

In the Name of Great and Mighty YOG-SOTHOTH and in the invincible sign of Voor (give sign)

Give power!

Give power!

Give power!

When the flames turn blue it shall be a sure sign that the spirits obey your demands whereupon thou shalt quench the blade in an afore prepared mixture of brine and cock-gall.

Burn the incense of Zkauba as an offering to the spirits thou hast called forth, then dismiss them to their abodes with these words:

In the Names of AZATHOTH and YOG-SOTHOTH, Their servant NYARLATHOTEP and by the power of this sign (make ye the Elder Sign),

I discharge thee; go forth from this place in peace and return ye not until I calleth thee. (Seal ye portals with the sign of Koth).

Wrap the scimitar in a cloth of black silk and setit aside until thou wouldst make use of it; but mark ye well that no other shall lay his hand upon the scimitar lest its virtue be forever lost.

Ye Alphabet of Nug-Soth:

{Editor's Note: The following graphic alphabet is deciphered from the manuscript, according to the publishers, by use of a "Magic Square Cipher" inherent in the manuscript itself and is therefor included in this etext version.}

 

 

Ye characters of Nug hold ye key to ye planes, employ ye them in ye talismanic art and in all ye sacred inscriptions

(Note: In ye writing of ye mystic runes of Nug-Soth ye latin C serveth for ye K.)

Potent Signs

These most potent signs shall be so formed with thy left hand when thou employeth them in ye Rites.

Ye first sign is that of Voor and in nature it be ye true symbol of ye Old Ones. Make ye thus whenever thou wouldst supplicate Those that ever waite beyond the Threshold.

Ye second sign is that of Kish and it breaketh down all barriers and openeth ye portals of ye Ultimate Planes.

In ye third place goeth ye Great Sign of Koth which sealeth ye Gates and guardeth ye pathways.

Ye forth sign is that of ye Elder Gods. It protecteth those who would evoke ye powers by night, and banish ye forces of menace and antagonism.

(Nota: Ye Elder Sign hath yet another form and when so enscribed upon ye grey stone of Mnar it serveth to hold back ye power of Ye Great Old Ones for all time.)

Sacred Seals

Bless You

Circle of Invocation

Crown of the Magi

Ye Old Ones and Earth Magick

Fools indeed are those Sorcerers who, intoxicated with their own fame and justified of their own Powers, do lay hold on ye Old Ones as if they be mere Daemons, and seek to conjure and hold such by ye Cantrip, ye Spell, and ye Five-Pointed Star.

For Daemons do verily obey these things, but ye Old Ones be far more than Daemons, and hold all magick of Earth as vain and powerless and all Sorcerers of Earth as children pretending to command ye Wind whither it blows.

Ye most potent wizard Ibn Al-Kadil did in my presence try his rule over one Old One, a creature of most surprising habits and unpleasant attitude whose name was called Y------c, who was but a shadow of dread CTHULHU in both power and awfulness. Said Ibn Al-Kadil, that to but read ye name of Y------c was to ensure its coming, and to say the name aloud was certain disaster.

Thus Ibn Al-Kadil had fortify'd himself with ye most terrible collection of potions, talismans, and binding spells known to magicians of this astral plane before ye invocation was ever made.

Alas, Y------c did not wait on ye invocation, but did appear early, and all that was left of ye most potent wizard Ibn Al-Kadil was his pile of protective trinkets. These Y------c did throw at my feet most disdainfully before vanishing as quickly as it came.

So it is that I tell you of a truth that ye Old Ones obey not their summoners, but disdain them; and that for some of Them a passing thought is as an open Gate.

Ritual of Dho-Hna

Trace ye Angle-Web with ye Scimitar of Barzai and offer the mystic suffumigations with the incense of Zkauba.

Enter ye Web by the Gate of the North and reciting the incantation of Na (thus):

ZAZAS, NASATANADA, ZAZAS ZAZAS

Proceed to ye South-most Pinnacle by the Path of Alpha whereupon make ye, ye Sign of Kish, pronouncing the triple-Word of power thrice, (thus so):

OHODOS-SCIES-ZAMONI!

Proceed thence to ye Angle of the North-East chanting the third verse of ye Fifth Psalm of Nyarla- thotep seglecting not to make the quintuple genuflection on passing through ye curve locus-(thus):

The All-One dwelleth in Darkness,
At the centre of All dwelleth He that is the Darkness;
And tfiat Darkness shall be eternal when all shall bow before the Onyx Throne.

Pause at the Third Angle and make ye once more the Sign of Kish speaking the words that clear the portal and stay the course of time:

ABYssus-D|AcoNrsus, ZEXOWE-AZATHOTH!) NRRGO, IAA! NYAR-LATHOTEP!

Follow the Third Path to the Pinnacle of the West and there perform the obeisances in silence (bow low thrice and give the gesture of Voor). Turn and tread the Path of

Transfiguration leading to ye Ultimate Angle. Open up the Abyss Gate by the ninefold affirmation (thus):

ZENOXESE, PIOTH, OXAS ZAEGOS, MAVOC NIGORSUS, BAYAR!
HEECHO! YOG-SOTHOTH! YOG-SOTHOTH! YOG-SOTHOTH!

Make ye the Sigil of Transformation and step thou forth into ye Gulf.

 

Links:

Al Azif - Necronomicon
http://necropolis.gothic-domain.com/necro

The Simon Necronomicon
http://www.davidicke.net/emagazine/vol16/research/lovecraft.html

Surfing The Apocolypse - "Time Vortex"
http://www.surfingtheapocalypse.com/endor1.html

This is an incredible site:  Showing a true "Time Vortex", with Spiritual Beings!
Some, showing spiritual creatures of the  Sumerian History and the Necronomicon!

Taken fromSurfing the Apocolypse - Homesite
http://www.surfingtheapocalypse.com/index.html

Forbidden Archaeology
http://www.surfingtheapocalypse.com/forbidden.html

Of Mythos, Lores and Legends
http://users.resentment.org/devilmiyu/tome.html

The Necronomicon Files
http://members.tripod.com/~danharms/necfile.htm

 

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