| |
OF THE ZONEI AND THEIR ATTRIBUTES
From the Simon Necronomicon

THE Gods of the Stars are Seven. They
have Seven Seals, each of which may be used in their turn. They are
approached by Seven Gates, each of which may be opened in their turn. They
have Seven Colours, Seven Essences, and each a separate Step on the Ladder
of Lights.
The Chaldeans were but imperfect in their knowledge, although
they had understanding of the Ladder, and certain of the formulae. They
did not, however, possess the formulae for the passing of the Gates, save
one, of whom it is forbidden to speak.
The passing of the Gates gives the priest both power and wisdom to use it.
He becomes able to control the affairs of his life more perfectly than
before, and many have been content to merely pass the first three Gates
and then sit down and go no further than that, enjoying the benefits that
they have found on the preliminary spheres.
But this is Evil, for they are
not equipped to deal with the attack from Without that must surely come,
and their people will cry unto them for safety, and it will not come
forth.
Therefore, set thy face towards the ultimate goal and
strive ever onward to the furthest reaches of the stars, though it mean
thine own death; for such a death is as a sacrifice to the Gods, and
pleasing, that they will not forget their people.

The ZONEI and their attributes, then, are as follows:
The God of the Moon is the God NANNA. He is Father of the Zonei,
and the Eldest of the Wanderers. He is long of beard, and bears a wand of
lapis lazuli in his palm, and possesses the secret of the tides of blood.
His colour is Silver. His Essence is to be found in Silver, and in
camphor, and in those things bearing the sign of the Moon. He is sometimes
called SIN. His Gate is the first you will pass in the rituals that
follow. His Step on the Ladder of Lights is also Silver.
This is his Seal, which you must engrave on his metal, on the thirteenth
day of the Moon in which you are working, having no other person about you
who may watch you in its manufacture. Being finished, it should be wrapped
in a square of the finest silk and lain aside until such time as you
desire its use, and then, it should be removed only after the Sun has gone
to its rest. No ray of sunlight should strike the Seal, lest its power be
rendered nil and a new Seal must needs be cast.
The Number of NANNA is Thirty and this is his
Seal:
The God of Mercury is NEBO. He is a very old spirit, having a
long beard, and is the guardian of the Gods, as well as the keeper of the
knowledge of Science. He wears a crown of one hundred horns, and the long
robe of the Priest. His colour is blue. His Essence is in that metal known
as Quicksilver, and is sometimes also found in sand, and in those things
bearing the sign of Mercury. His Gate is the Second you will pass in the
rituals that follow. His Step on the Ladder of Lights is blue.
This is his Seal, which you must write on perfect parchment, or no the
broad leaf of a palm tree, having no other person about you who may watch
you in its construction. Being finished, it should be wrapped in a square
of the finest silk and lain aside until such time as you desire its use,
and then, it should be removed only when its light is in the sky. Such is
also the best time for its manufacture.
The Number of NEBO is Twelve and this is his
Seal:
The Goddess of Venus is the most excellent Queen INANNA, called
of the Babylonians ISHTAR. She is the Goddess of Passion, both of Love and
of War, depending upon her sign and the time of her appearance in the
heavens. She appears as a most beautiful Lady, in the company of lions,
and partakes of a subtle astral nature with the Moon God NANNA. When they
are in agreement, that is, when their two plants are auspiciously arranged
in the heavens, it is as two offering-cups split freely in the heavens, to
rain the sweet wine of the Gods upon the earth. And then there is great
happiness and rejoicing.

She sometimes appears in armor, and is thereby a most excellent
guardian against the machinations of her sister, the dread Queen
ERESHKIGAL of KUR. With the Name and Number of INANNA, no Priest need fear
to walk into the very depths of the Underworld; for being armed, in Her
armor, he is similar to the Goddess. It was thus that I descended into the
foul pits that lie gaping beneath the crust of the earth, and commanded
demons.
She is similarly the Goddess of Love, and bestows a favorable bride upon
any man who desires it, and who makes the proper sacrifice.
BUT KNOW THAT INANNA TAKES HER OWN FOR HER
OWN, AND THAT ONCE CHOSEN BY HER NO MAN MAY
TAKE ANOTHER BRIDE.
Her color is the purest White. Her manifestation is in the metal Copper,
and also in the most beautiful flowers of a field, and in the saddest
death of the battlefield, which is that field's fairest flower. Her Gate
is the Third you will pass in the rites that follow, and in which place
you will be of a heart to stay; but turn you face to the road that leads
beyond, for that is your genuine goal, unless the Goddess chooses you. Her
Step on the Ladder of Lights, built of old in Babylon and at UR, is White.
This is her Seal, which you must engrave on Copper, Venus being exalted in
the Heavens, with no one about watching its construction. Being finished,
it is to be wrapped in the purest silk and lain safely away, only to be
removed when need arises, at any time.
The Number of INANNA is Fifteen, by which Number she is
frequently known in the incantations of the Dispensation, her Seal is the
following.
This God of the Sun is the Lord SHAMMASH, son of NANNA. He is
seated upon a throne of gold, wearing a crown of two horns, holding a
scepter aloft in his right hand and a flame disk in his life, sending rays
in every direction. He is the God of Light and of life. His color is Gold.
His Essence is to be found in gold, and in all golden objects and plants.
He is sometimes called UDUU. His Gate is the Fourth you will pass in the
rituals that follow. His Step on the great Ladder of Lights is Gold.
This is his Seal, which you must engrave in gold, when the Sun is exalted
in the heavens, alone on a mountain top or some such place close to the
Rays, but alone. Being finished, it should be wrapped in a square of the
finest silk and lain aside until such time as it is needed.
The Number of SHAMMASH is Twenty and this
is his Seal:
The God of Mars is the mighty NERGAL.
He has the head of a man on the body of a lion, and bears a sword and a
flail. He is the God of War, and of the fortunes of War. He was sometimes
though to be an agent of the Ancient Ones, for he dwelt in CUTHA for a
time. His color is dark red. His essence is to be found in Iron, and in
all weapons made to spill the blood of men and of animals. His Gate is the
Fifth you will see as you pass the Zones in the rituals that follow. His
Step on the Ladder of Light is Red.
This is his Seal, which must be engraved on a plate of Iron, or on paper
in blood, when Mars is in exaltation in the heavens. It is best done at
night, far from the habitations of men and of animals, where you cannot be
seen or heard. It must be wrapped first in heavy cloth, then in fine silk,
and hid safe away until such times as it is needed. But to take not to use
this Seal hastily, for it is a sharp Sword.
The Number of NERGAL is Eight and this is his
Seal:
The God of Jupiter is the Lord of Magicians, MARDUK KURIOS of
the Double-headed Axe. MARDUK was born of our Father, ENKI, to do
battle against the forces of the Ancient Ones, and he won a powerful
fight, subduing the armies of Evil and putting the Queen of the Ancient
Ones beneath his foot.
That Serpent is dead, but dreams. MARDUK was bestowed Fifty Names and
Powers by the Council of the Elder Gods, which Powers he retains to this
day. His color is Purple. His Essence is in the material tin, and in
brass. His Gate is the Sixth that you will come upon as you follow the
rituals that follow. His Step on the Ladder of Lights in Purple.
This is his Seal, which you must engrave on a plate of tin or of brass,
when Jupiter is strong in the heavens, while making special invocation to
ENKI Our Master. This shall be wrought as the others, and wrapped in pure
silk and lain away until the time for its use. Know that MARDUK appears as
a mighty warrior with a long beard and a flaming disk in his hands. He
carries a bow and a quiver of arrows, and treads about the heavens keeping
the Watch.
Take care to summon his assistance in only the most terrible of
circumstances, for his might is powerful and his anger fierce. When thou
hast need of the power of the star Jupiter, call instead one of the
appropriate Powers listed within these pages, and they will surely come.
The Number of Marduk is Ten and this is his Seal:
The God of Saturn is NINIB called ADAR, the Lord of Hunters and of
Strength. He appears with a crown of horns and a long sword, wearing a
lion's skin. he is the final Zonei before the terrible IGIGI. His color is
the darkest black. His Essence is to be found in lead, in the burnt embers
of the fire, and in things of death and of antiquity. The horns of a stag
are his symbol. His Gate is the Last you will come upon in the rites that
follow. His Step on the Ladder of Lights is Black.
This is his Seal, which you must engrave on a leaden plate or bowl,
keeping it well hidden from the eyes of the profane. It should be wrapped
and put away as all the others, until its use is desired. It should never
be removed when the Sun is in the sky, but only after the night has fallen
and the earth grown black, for NINIB knows the best the ways of the demons
that prowl among the shadows, looking for sacrifice. he knows best the
territories of the Ancient Ones, the practices of their worshippers, and
the locations of the Gates. His realm is the realm of the Night of Time.
His Number is Four, as the quarters of the Earth,
and the following is his Seal:

THE BOOK OF ENTRANCE, AND OF THE WALKING
THE BOOK OF ENTRANCE
THIS is the Book of Entrance to the Seven Zones above the Earth, which
Zones were known to the Chaldeans, and to the ancient races that preceded
them among the lost temples of UR. Know that these Zones are governed by
the celestial spirits, and that passage may be had by the Priest through
those lands that border on the Unzoned Wastes beyond.
Know that, when Walking thus through the Sea of Spheres, he should
leave his Watcher behind that It may guard his body and his property, lest
he be slain unawares and must wander throughout eternity among the dark
spaces between Stars, or else be devoured by the wrathful IGIGI that dwell
beyond.

Know that thou must Walk the Steps of the Ladder of Lights, each in its
place and one at a time, and that thou must enter by the Gates in the
lawful manner, as is put down in the Covenant; else thou art surely lost.
Know that thou must keep purified for the space of one moon for the
Entrance to the first Step, one moon between the First and the Second
Step, and again between the Second and the Third, and so on in like
manner. Thou must abstain from spilling thy seed in any manner for like
period of time, but thou mayest worship at the Temple of ISHTAR, provided
thou lose not thine Essence. And this is a great secret.
Thou must needs call upon thy God in the dawn light and upon thy Goddess
in the light of dusk, every day of the moon of purification. Thou must
summon thy Watcher and instruct it perfectly in its duties, providing it
with a time and a place whereby it may serve thee and surround thee with a
flaming sword, in every direction.
Thy clothing for the Walking should be fair, clean and simple, but
appropriate to each Step. And thou should have with thee the Seal of the
particular Step whereupon thou Walkest, which is the Seal of the Star
appertaining thereunto.
Thou must needs prepare an alter to face the North, having upon it the
statues of thine deities, or some such suitable Images, an offering bowl,
and a brazier. Upon the earth should be inscribed the Gate appropriate to
the Walking.
If above thee is the Sky, so much the better. If there be a roof above
thine head, it must be free from all hangings. Not even a lamp should be
suspended over thee, save in Operations of Calling, which is discussed
elsewhere (if the Gods grant me the time!).
The only light shall be from the four lamps upon the ground, at each of
the four Gates of the Earth: of the North, one lamp; pf the East, one
lamp; of the South, one lamp; and of the West, one lamp. The oil should be
pure, with no odor, or else sweet-smelling. The perfumes in the brazier
should also be sweet-smelling, or especially appropriate to the Star where
thou would desire Entrance, after the fashion of thy country.

The Seven Gates here follow:
THIS IS THE FIRST GATE THE GATE OF NANNA, CALLED SIN:
THIS IS THE SECOND GATE, OF NEBO:
THIS IS THE THIRD GATE, OF INANNA CALLED ISHTAR:
THIS IS THE FOURTH GATE, OF SHAMMASH, CALLED UDDU:
THIS IS THE FIFTH GATE, OF NERGAL:
THIS IS THE SIXTH GATE, OF LORD MARDUK:
THIS IS THE SEVENTH GATE, OF NINIB, CALLED ADAR:
And the Ritual of the Walking must follow the
formulae herein described:
First, thou must observe
the moon of purification. In this time, thou mayest not eat meat for the
space of seven days preceding the last day of the moon, and for the space
of three days preceding the last date of the moon thou mayest not eat
anything whatsoever, save to drink sweet water. On the last three days,
thou must invoke, in addition to thy God and Goddess, the Three Great
Elder Ones, ANU, ENLIL, ENKI,
by their proper invocations. And the Number of ANU is Sixty, the
Perfect Number, for he is Father of the Heavens. And the Number of ENLIL
is Fifty, and he is the Father of the Wind. And the Number of ENKI is
Forty a most excellent Number, and he is our Father, of all who would
tread these forgotten paths, and wander into Lands unknown, among the
Wastes, amid frightful monsters of the Azonei.
Second, on the Night of
the Walking, which must be the thirteenth night of the moon, having begun
on the previous thirteenth night, thou must approach the Gate with awe and
respect. Thy Temple is exorcised. Thou must light the Fire and conjure it,
but the invocation of the God of Fire, and pour incense thereon. Thou must
make offering to the Deities on the altar.
Third, thou must light the four lamps from the flaming brazier,
reciting the invocation proper to each of these Watchtowers in its proper
place, summoning the respective Star.
Fourth, thou must recite the invocation of the Watcher, thrusting
the Sword into the Earth at Its station, not touching it until it is the
appointed time for Its departure.
Fifth, thou must take the Seal of the Star in thy right hand, and
whisper its Name softly upon it.
Sixth, thou must recite the Incantation of the Walking, loudly, and
in a clear voice, as thou walkest about the Gate in a circular fashion,
beginning at the North and walking to the East, then to the South, and to
the West, the Number of turns being equal to the special Number of the
Star.
Seventh, thou must needs
arrive back at the center of the Gate, before thine altar, at which time
thou must fall to the ground, looking neither to the right no to the left
at what may be moving there, for these Operations attract many kinds of
wandering demon and ghost to the Gates, but in the air above the altar
whereupon thou wilt presently see the Gate opening for thee and the
Spirit-Messenger of the Sphere greeting thee in a clear voice, and giving
thee a Name, which thou must remember, for that is the Name of thy Passing
the Gate, which thou must use each time thou passeth thereby. The same
Spirit-messenger will meet thee and, if thou know not thy Name, he will
forbid thee entrance and thou wilt fall to the Earth immediately.

When the First Gate has been entered and the Name received, thou wilt fall
back to Earth amid thine Temple. That which has been moving about thy Gate
on the ground will have gone. Recite thine thanksgiving to the Gods upon
thine altar, strike the Sword of the Watcher that It may depart, and give
the incantation of INANNA which say how she conquered the realm of the
Underworld and vanquisheth KUTULU. All Idimmu will vanish thereby and thou
wilt be thus free to depart the Gate and extinguish the Fire.
Thou mayest not call upon NANNA till thou hast passed the Gate of
NANNA. Thou mayest not call NEBO until his Gate hast thou passed.
Similarly for the rest of the Gates. When thou hast ascended to the limit
of the Ladder of Lights, thou wilt have knowledge and power over the
Spheres, and wilt be able to summon them thereby in times of need.
This will not give thee power over the ABSU, however, this power being
obtained differently by the Ritual of Descent. This Ritual thou wilt
undertake in the fifteenth day after the thirteenth of the month when thou
hast summoned the Gate of MARDUK to open. For MARDUK slew the Fiends, and
INANNA, the Goddess of the Fifteen, conquered the Netherworld, where some
of theirs still dwell.

This is a most perilous Rite, and may be undertaken by any man who as
the formulae, whether he has passes the previous Gates or not, save that
it is best advised to have passed through MARDUK Gate before venturing
forth into the Pit.
For this reason, few have ever opened the Gate of ADAR, and spoken to
the Horned One who resideth there and giveth all manner of wisdom
regarding the operations of necromancy, and of the spells that hasten unto
death. Only when thou hast shown thy power over the Maskim and the
Rabishu, may thou venture forth to the Land of the IGIGI, and for that
reason was this Covenant made, that none shall safely Walk through the
sunken valleys of the Dead before having ascended to MARDUK, nor shall
they breach the Gates that lie beyond ADAR until they have seen the Signs
of the Mad God and felt the fury of the hellish Queen.
And against the Ancient Ones, there is only defense. Only a madman,
indeed, such as I am called!, can hope to have power over Them that dwell
in the Outer Spaces, for their power is unknown, and the number of the
hordes uncounted, and each day they breed more horrors than a man's mind
can conceive, the sight of which he can hardly bear.
There was a time when the Gate to the Outside was open too long and I
witnessed the horror that struck, of which words cannot speak, and of
which writing can only confuse. The Ancient One that had escaped into the
Inner World was forced back through the Gate by a magician of great power,
but only at a great loss to the villages and flocks of the Island.
Many sheep were slain after an unnatural fashion, and many devoured, an
many Bedou rendered senseless; for the mind perceives what it is shown,
but the sight of the Ancient Ones is a blasphemy to the ordinary senses of
a man, for that come from a world that is not straight, but crooked, and
their existence is of forms unnatural and painful to the eye and to the
mind, whereby the spirit is threatened and wrenches loose from the body in
flight.

And for that reason, the fearful utukku xul take possession of the body
and dwell therein until the Priest banish them back to whence they came,
and the normal spirit may return to its erstwhile neighborhood.
And there are all the ALLU,
frightening dog-faced demons that are the Messengers of the Gods of Prey,
and that chew on the very bones of man. And there are many another, of
which this is not the rightful place wherein they may be mentioned, save
to warn the Priest against the ambitious striving against the Ancient Ones
of the Outside, until mastery is acquired over the powers that reside
Within.
Only when ADAR has been obtained, may the Priest consider himself a
master of the planes of the Spheres, and able to wrestle with the Old
Gods. Once Death Herself has been stared in the Eye, can the Priest then
summon and control the denizens of Death's darkly curtained halls. Then
can he hope to open the Gate without fear and without that loathing of the
spirit that slays the man.
Then cane he hope to have power over the demons that plague the mind and
the body, pulling at the hair and grasping at the hands, and the screaming
vile Names into the airs of the Night.
For what comes on the Wind can only be slain by he who knows the Wind;
and what comes on the seas can only be slain by he who knows the Waters.
This is it written, in the Ancient Covenant.

THE INCANTATIONS OF THE GATES
THE INVOCATION OF
THE NANNA GATE
Spirit of the Moon, Remember!
NANNA, Father of the Astral Gods, Remember!
In the Name of the Covenant sworn between Thee and the Race of Men,
I call to Thee! Hearken, and Remember!
From the Gates of the Earth, I call Thee! From the Four Gates of the Land
KI, I pray to Thee!
O Lord, Hero of the Gods, who in heaven and upon the earth is exalted!
Lord NANNA, of the Race of ANU, hear me!
Lord NANNA, called SIN, hear me!
Lord NANNA, Father of the Gods of UR, hear me!
Lord NANNA, God of the Shining Crown of Night, hear me!
Maker of Kings, Progenitor of the Land, Giver of the Gilded Sceptre,
Hear me and Remember!
Mighty Father, Whose thought is beyond the comprehension of gods and men,
Hear me and Remember!
Gate of the Great Gates of the Spheres, open unto me!
Master of the IGIGI, swing open Thy Gate!
Master of the ANNUNAKI, open the Gate to the Stars!
IA NAMRASIT! IA SIN! IA NANNA!
BASTAMAAGANASTA IA KIA KANPA!
MAGABATHI-YA NANNA KANPA!
MASHRITA NANNA ZIA KANPA!
IA MAG! IA GAMAG! IA ZAGASTHENA KIA!
ASHTAG KARELLIOSH!
THE INVOCATION OF THE NEBO GATE
Spirit of the Swift Planet, Remember!
NEBO, Custodian of the Gods, Remember!
NEBO, Father of the Sacred Writing, Remember!
In the Name of the Covenant sworn between Thee and the Race of Men,
I call to Thee! Hearken, and Remember!
From the Gate of the Great God NANNA, I call to Thee!
By the Name which I was given on the Lunar Sphere, I call to Thee!
Lord NEBO, who does not know of Thy Wisdom?
Lord NEBO, who does not know of Thy Magick?
Lord NEBO, what spirit, on earth or in heavens, is not conjured by Thy
mystic Writing?
Lord NEBO, what spirit, on earth or in the heavens, is not compelled by
the Magick of Thy spells?
NEBO KURIOS! Lord of the Subtle Arts, Open the Gate to the Sphere of Thy
Spirit!
NEBO KURIOS! Master of the Chemical Science, Open the Gate to the Sphere
of Thy Workings!
Gate of the Swift Planet, MERKURIOS, Open unto me!
IA ATHZOTHTU! IA ANGAKU! IA ZI NEBO!
MARZAS ZI FORNIAS KANPA!
LAZHAKAS SHIN TALAS KANPA!
NEBOS ATHANATOS KANPA!
IA GAASH! IA SAASH! IA KAKOLOMANI-YASH!
IA MAAKALLI!
THE INVOCATION OF THE ISHTAR GATE
Spirit of Venus, Remember!
ISHTAR, Mistress of the Gods, Remember!
ISHTAR, Queen of the Land of the Rising of the Sun, Remember!
Lady of Ladies, Goddess of Goddesses, ISHTAR, Queen of all People,
Remember!
O Bright Rising, Torch of the Heaven and of the Earth, Remember!
O Destroyer of the Hostile Hordes, Remember!
Lioness, Queen of the Battle, Hearken and Remember!
From the Gate of the Great God NEBO, I call Thee!
By the Name which I was given on the Sphere of NEBO, I call to Thee!
Lady, Queen of Harlots and of Soldiers, I call to Thee!
Lady, Mistress of Battle and of Love, I pray Thee, Remember!
In the Name of the Covenant, sworn between Thee and the Race of Men,
I call to Thee! Hearken and Remember!
Suppresser of the Mountains!
Supporter of arms!
Deity of Men! Goddess of Women! Where Thou gazest, the Dead live!
ISHTAR, Queen of Night, Open Thy Gate to me!
ISHTAR, Lady of the Battle, Open wide Thy Gate!
ISHTAR, Sword of the People, Open Thy Gate to me!
ISHTAR, Lady of the Gift of Love, Open wide Thy Gate!
Gate of the Gentle Planet, LIBAT, Open unto me!
IA GUSHE-YA! IA INANNA! IA ERNINNI-YA!
ASHTA PA MABACHA CHA KUR ENNI-YA!
RABBMI LO-YAK ZI ISHTARI KANPA!
INANNA ZI AMMA KANPA! BI ZAMMA KANPA!
IA IA IA BE-YI RAZULUKI!
THE INVOCATION OF THE SHAMMASH GATE
Spirit of the Sun, Remember!
SHAMMASH, Lord of the Fiery Disk, Remember!
In the Name of the Covenant sworn between Thee and Race of Men,
I call to Thee! Hearken and Remember!
From the Gate of the Beloved ISHTAR, the Sphere of LIBAT, I call to Thee!
Illuminator of Darkness, Destroyer of Evil, Lamp of Wisdom, I call to
Thee! SHAMMASH, Bringer of Light, I call to Thee! KUTULU is burned by Thy
Might! AZAG-THOTH is fallen off His Throne before Thee! ISHNIGARRAB is
scorched black by Thy rays!
Spirit of the Burning Disk, Remember!
Spirit of the Never-Ending Light, Remember!
Spirit of the Rending of the Veils of the Night, Dispeller of Darkness,
Remember!
Spirit of the Opening of the Day, Open wide Thy Gate!
Spirit Who rises between the Mountains with splendour, Open Thy Gate to
me!
By the Name which I was given on the Sphere of ISHTAR, I ask Thy Gate to
open!
Gate of the Sun, Open to me!
Gate of the Golden Sceptre, Open to me!
Gate of the Life-Giving Power, Open! Open!
IA UDDU-YA! IA RUSSULUXI!
SAGGTAMARANIA! IA! IA! ATZARACHI-YA!
ATZARELECHI-YU! BARTALAKATAMANI-YA KANPA!
ZI DINGIR UDDU-YA KANPA! ZI DINGIR USHTU-YA KANPA!
ZI SHTA! ZI DARAKU! ZI BELURDUK!
KANPA! IA SHTA KANPA! IA!
THE INVOCATION OF THE NERGAL GATE
Spirit of the Red Planet, Remember!
NERGAL, God of War, Remember!
NERGAL, Vanquisher of Enemies, Commander of Hosts, Remember!
NERGAL, Slayer of Lions and of Men, Remember!
In the Name of the Covenant sworn between Thee and the Race of Men,
I call to Thee! Hearken and Remember!
From the Great Gate of the Lord SHAMMASH, the Sphere of the Sun,
I call to Thee!
NERGAL, God of the Sacrifice of Blood, Remember!
NERGAL, Lord of the Offerings of Battle, Ravager of the Enemy's Towns,
Devourer of the flesh of Man, Remember!
NERGAL, Wielder of the Mighty Sword, Remember!
NERGAL, Lord of Arms and Armies, Remember!
Spirit of the Glow of the Battlefield, Open wide Thy Gate!
Spirit of the Entrance Unto Death, Open Thy Gate to me!
Spirit of the Sailing Lance, the Thrusting Sword, the Flying Rock,
Open the Gate to Thy Sphere to One who has no fear!
Gate of the Red Planet, Open!
Gate of the God of War, Swing Wide!
Gate of the God of Victory got in Battle, Open to me!
Gate of the Lord of Protection, Open!
Gate of the Lord of the ARRA and the AGGA, Open!
By the Name which I was given on the Sphere of SHAMMASH, I ask Thee, Open!
IA NERGAL-YA! IA ZI ANNGA KANPA!
IA NNGA! IA NNGR-YA! IA! NNGYA! IA ZI DINGIR NEENYA KANPA!
IA KANTALAMAKKYA TARRA! KANPA!
Spirit of the Glow of the Battlefield, Open wide Thy Gate!
Spirit of the Entrance Unto Death, Open Thy Gate to me!
Spirit of the Sailing Lance, the Thrusting Sword, the Flying Rock,
Open the Gate to Thy Sphere to One who has no fear!
Gate of the Red Planet, Open!
Gate of the God of War, Swing Wide!
Gate of the God of Victory got in Battle, Open to me!
Gate of the Lord of Protection, Open!
Gate of the Lord of the ARRA and the AGGA, Open!
By the Name which I was given on the Sphere of SHAMMASH, I ask Thee, Open!
IA NERGAL-YA! IA ZI ANNGA KANPA!
IA NNGA! IA NNGR-YA! IA! NNGYA! IA ZI DINGIR NEENYA KANPA!
IA KANTALAMAKKYA TARRA! KANPA!
THE INVOCATION OF THE NINIB GATE
Spirit of the Wanderer of the Wastes,
Remember!
Spirit of the Planet of Time, Remember!
Spirit of the Plane of he Hunter, Remember!
NINIB, Lord of the Dark Ways, Remember!
NINIB, Lord of the Secret Passages, Remember!
NINIB, Knower of the Secrets of All Things, Remember!
NINIB, Knower of the Ways of the Ancient Ones, Remember!
NINIB, Horned One of Silence, Remember!
NINIB, Watcher of the Ways of the IGIGI, Remember!
NINIB, Knower of the Pathways of the Dead, Remember!
In the Name of the Covenant sworn between Thee and the Race of Men,
I call to Thee! Hearken and Remember!
From the Mighty Gate of the Lord of Gods, MARDUK, Sphere of the Great
Planet,
I call to Thee! Hearken and Remember!
NINIB, Dark Wandered of the Forgotten Lands, Hearken and Remember!
NINIB, Gatekeeper of the Astral Gods, Open Thy Gate to me!
NINIB, Master of the Chase and the Long Journey, Open Thy Gate to me!
Gate of the Double-Horned Elder God, Open!
Gate of the Last City of the Skies, Open!
Gate of the Secret of All Time, Open!
Gate of the Master of Magickal Power, Open!
Gate of the Lord of All Sorcery, Open!
Gate of the Vanquisher of all Evil Spells, Hearken and Open!
By the Name which I was given on the Sphere of MARDUK, Master of
Magicians,
I call Thee to Open!
IA DUK! IA ANDARRA! IA ZI BATTU BA ALLU!
BALLAGU BEL DIRRIGU BAAGGA KA KANPA!
BEL ZI EXA EXA!
AZZAGBAT! BAZZAGBARRONIOSH!
ZELIG!

There is much to learn....the
Time Gates have been opened...
Knowledge is Power....The Mind is Power...Be
Careful How you Use It!

Home
Back to Site Plan
Continue to Labyrinths
 |